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Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.12.21 16:34:00 -
[1] - Quote
I like that we now have the forge as a militia weapon but I feel that the pre req's should be higher than nothing.
This weapon has such a bang for its low cost, and with no pre reqs is a little unfair given the amount of damage of the other militia weapons.
I think that this should still have at least a weaponry level 2, after all it's nearest rival at just about 2/3 of the price will only do 1/4 of the damage. If you don't want any pre req's I suggest that the damage be severally reduced to around 800 or 900 max.
Another issue is the price, who will use the Forge Gun at 8,800 ISK when you can have the same damage/ charge time and splash damage at 1,500 ISK
I know which I'll be using for a long time :)
H.D
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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.21 16:44:00 -
[2] - Quote
lolno |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.21 17:02:00 -
[3] - Quote
(Almost) Every militia weapon is equal to the standard besides pg/cpu so w better reply is lolhellno |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.21 17:05:00 -
[4] - Quote
Heavenly Daughter wrote:I like that we now have the forge as a militia weapon but I feel that the pre req's should be higher than nothing.
This weapon has such a bang for its low cost, and with no pre reqs is a little unfair given the amount of damage of the other militia weapons.
I think that this should still have at least a weaponry level 2, after all it's nearest rival at just about 2/3 of the price will only do 1/4 of the damage. If you don't want any pre req's I suggest that the damage be severally reduced to around 800 or 900 max.
Another issue is the price, who will use the Forge Gun at 8,800 ISK when you can have the same damage/ charge time and splash damage at 1,500 ISK
I know which I'll be using for a long time :)
H.D
I agree, though I would add that there shouldn't be a militia version of a weapon that powerful.
On an unrelated note, I still tell stories about that one match where I pulled my Madrugar and your entire squad pulled Advanced Forge Guns. Best tank-test ever. |
Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.12.21 17:06:00 -
[5] - Quote
ArMaGeDoN The Cat wrote:lolno
You may lolno
but having this militia forge gun makes the basic forge gun, a weaponry level 5 pre req obsolete.
H.D |
Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.12.21 17:11:00 -
[6] - Quote
[/quote] I agree, though I would add that there shouldn't be a militia version of a weapon that powerful.
On an unrelated note, I still tell stories about that one match where I pulled my Madrugar and your entire squad pulled Advanced Forge Guns. Best tank-test ever.[/quote]
To which I added a damage reduction as an option, I really do feel something needs to give here. i don't mind the option of a militia forge but kill the damage a chunk I think, this will in turn still entice people to opt for the larger damage forges.
H.D
I think I missed that bit with the tanks, then i'm very new to forge guns :) |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.21 17:11:00 -
[7] - Quote
Heavenly Daughter wrote:ArMaGeDoN The Cat wrote:lolno You may lolno but having this militia forge gun makes the basic forge gun, a weaponry level 5 pre req obsolete. H.D Not really. It uses less PG/CPU, correct? It has 4 shots per clip?
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 17:13:00 -
[8] - Quote
Heavenly Daughter wrote:Another issue is the price, who will use the Forge Gun at 8,800 ISK when you can have the same damage/ charge time and splash damage at 1,500 ISK Anyone who wants to be able to kill a Militia HAV without having to reload and let it get away? |
Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.12.21 17:13:00 -
[9] - Quote
Bendtner92 wrote:Heavenly Daughter wrote:ArMaGeDoN The Cat wrote:lolno You may lolno but having this militia forge gun makes the basic forge gun, a weaponry level 5 pre req obsolete. H.D Not really. It uses less PG/CPU, correct? It has 4 shots per clip?
same clip size as the standard |
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.12.21 17:21:00 -
[10] - Quote
Standard has 4 (iirc), Militia has 3 shots to the clip.
Also a key thing you are missing : Sure... anyone can use a forge gun now - But people who could use the standard forge gun before have an advantage. Reduced Charge time from actually training the forge gun skill.
For sustained DPS, the militia swarm is actually better than the militia forge. You can fire off more shots, faster, at pretty close to the same damage. The only advantage the militia forge really has it that it's got more heft for an immediate pay-off. If you're looking for outright damage as opposed to sustained DPS (Usually what you're looking for if you have a squad of AV), the militia forge is the way to go. Otherwise... Swarms are more effective and damaging.
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Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2012.12.21 18:13:00 -
[11] - Quote
Heavenly Daughter wrote:the pre req's should be higher than nothing.
Militia items have no pre-reqs. That's the point of them. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.21 19:53:00 -
[12] - Quote
Wow, just 1,500 ISK each?
I'll have to make a Skinweave Heavy Forge fit to try it out, which I suppose is CCP's intent. I'd been meaning to try it out but never found that I could spare the SP for the diversion.
As a pilot and fledgling tank driver I figure it's a good thing to get to know your enemy by trying out their role. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.21 21:30:00 -
[13] - Quote
Heavenly Daughter wrote:Bendtner92 wrote:Heavenly Daughter wrote:ArMaGeDoN The Cat wrote:lolno You may lolno but having this militia forge gun makes the basic forge gun, a weaponry level 5 pre req obsolete. H.D Not really. It uses less PG/CPU, correct? It has 4 shots per clip? same clip size as the standard Incorrect. The Militia forge has a smaller clip size than the standard.
I for one will still be using the standard over the militia as it's more effective and requires less CPU/PG to fit.
Beyond that don't disregard the value of skills, Weaponry may not be required for the militia version but it'll still benefit any forge used and that extra damage matters when trying to take down a HAV.
Militia forge gun is fine, it follow the method of other militia gear, and frankly a basic forge gun (even more so a militia) isn't a significant threat to a well fit (non-militia) HAV. Example: I've put a full forge gun clip into a non-proto tank and only removed 50% of it's shields, that's with Weaponry lvl 5 and Forge Gun lvl 3. Someone using an unskilled militia forge will primarily be useful in drawing fire away from the real AV on the field.
The real value of the militia forge is to let new players try out the weapon type without spending SP and it fits that role properly.
0.02 ISK Cross |
NovaShadowStorm
The Southern Legion
63
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Posted - 2012.12.21 22:08:00 -
[14] - Quote
I think it's fine as is. First off FG's tke weaponry V to use that means by the time you get a FG it has a 10% damage boost already thus making the militia FG already less powerful than the average TI, I'm pretty sure the clip is smaller and without any FG skill charge time will be at max. Though I will agree that their price should be bumped up just a tad not too much just another 2-3k |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.12.21 23:26:00 -
[15] - Quote
someone is mad that their precious OP as hell tanks are able to get blasted now.
with the swarm nerf it has become even more difficult to smash a tank. tank sees swarms he can take his slow sweet time while he guns down the shooters move behind a rock so all the swarms hit the rock and then he goes right back to spawn killing.
now anyone can have some type of forge gun even if it does less damage than a swarm launcher. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.22 00:09:00 -
[16] - Quote
The whole point of militia weapons is to but have a prerequisite to use. That being said, will fitted standard HAVs and dropships can be taken down too fast by forge guns for their price. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.12.22 00:11:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:The whole point of militia weapons is to but have a prerequisite to use. That being said, will fitted standard HAVs and dropships can be taken down too fast by forge guns for their price. are you one of those people that think, oh the kill board says i was destroyed by a militia swarm launcher that must of been the only guy shooting at me.
because i swear that is what the tank pilot morons think |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.22 00:20:00 -
[18] - Quote
Necrodermis wrote:KAGEHOSHI Horned Wolf wrote:The whole point of militia weapons is to but have a prerequisite to use. That being said, will fitted standard HAVs and dropships can be taken down too fast by forge guns for their price. are you one of those people that think, oh the kill board says i was destroyed by a militia swarm launcher that must of been the only guy shooting at me. because i swear that is what the tank pilot morons think
My little brother uses a free militia skinweave heavy, and a standard forge gun. I seen him solo take out standard HAVs in 4-5 shots for shield tanks, and 4 shots generally for armor tanks; 6 is the most it ever took him. Dropships in less than 3. IMO, that is a bit too easy considering the price of these vehicles. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.12.22 00:28:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote: My little brother uses a free militia skinweave heavy, and a standard forge gun. I seen him solo take out standard HAVs in 4-5 shots for shield tanks, and 4 shots generally for armor tanks; 6 is the most it ever took him. Dropships in less than 3. IMO, that is a bit too easy considering the price of these vehicles.
yes, it is the only good AV congratulations.
what else is their the swarm launcher than you can empty an entire protolauncher into a tank and it will only be at half shields if you're lucky.
meanwhile the tank pilot has to be pretty ballsy to stay in one point for that long, half the time after the first shot they are already cowering in the line safe and sound. it doesn't take much movement to hide from a single point on the new maps. not many good locations that can give a large field of view without a tank being able to hide behind some rocks or some crap. and not to forget it takes a single guy to eliminate AV.
but i guess this is all because people want a sci-fi twisted metal. |
RECON BY FIRE
BetaMax.
51
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Posted - 2012.12.22 17:02:00 -
[20] - Quote
Militia Forge Gun seems fine. I tried it out and dear lord do I have a new respect for Forge Gunners. That thing is really hard to use! And someone without skills will likely not wield it all that effectively. But the people that are skilled in it will use it cause its cheaper? So what? They can finally field a Forge Gun fit that wont cost them their entire wallet!. Oh no! Tanks have to feel threatened now! |
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.22 18:22:00 -
[21] - Quote
It's also possible they created a militia variant of the forge gun to get more ppl to use it so they could test its balance, since im sure there isnt enough data being generated by the STD forge if it take level V to use it. They will probably not have a militia forge in launch but more likely have a tier II-III variant as the starting forge but for now they need to be able to get some statistics if they are going to test its balance. |
Django Quik
R.I.f.t
220
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Posted - 2012.12.22 20:19:00 -
[22] - Quote
I've still yet to see anyone using the militia forge gun let alone actually killing anything with it. Anyone skilled in FGs will only bring them out when a tank or dropship is on the field and will likely use a decent AV fit for it. The militia variant uses so much PG and CPU that you can't add proto shields or armor (might just squeeze an advanced mod on), making you really vulnerable (especially in a slow heavy suit), and you can't realistically put complex damage mods on either, so your damage is way way below the standard FG (which gets the extra weaponry lvl 5 buff).
I can't realistically see anyone taking down a tank worth its salt with a militia FG, especially with the 3 shot clip, unless they get really lucky and sneak in the last hit after my advanced swarms have taken out 90% of it's health and it's already on fire. |
Noraa Anderson
Nox Aeterna Security
184
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Posted - 2012.12.22 21:29:00 -
[23] - Quote
The militia FG is very slow to charge and has almost no apparent area-of-effect. You score a direct hit on a soldier it will take them out unless they are very well armoured. It's like close range sniping in some aspects. The militia FG works great against LAVs and fairs well against Dropships. Sadly there isn't much chance in getting off the 6 shots needed against a HAV. The biggest drawback is skilling up for a proper Heavy fit. |
xXTruegamerXx
The Generals
2
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Posted - 2012.12.23 00:01:00 -
[24] - Quote
The militia forge gun isnt even that good you can easily move from them since the damage isnt that high. |
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