Rebecca Quentin
Baltar Research
9
|
Posted - 2013.02.13 08:25:00 -
[1] - Quote
Garrett Blacknova wrote:It's funny, because I'm a proud Caldari looking forward to my Caldari Scout suit.
+1, even if you killed our homeworld.
This exactly for me too. I play Caldari in EVE, play Caldari in Dust. However, whilst I save up all my unallocated skill points, I'm torn between whether I should invest them in the Gallente Scout dropsuit, or if there will be a Caldari scout dropsuit just around the corner which I should be keeping those skillpoints ready for instead.
Its a bit frustrating because dropsuits take a hell of a lot of SP, so the last thing I would want to do, is to invest so many SP in the gallente suit if a caldari version is released in just a few short weeks. Maybe even just a teeny tiny bit of info with regard to this CCP? Hmm? |
Rebecca Quentin
Baltar Research
9
|
Posted - 2013.02.13 10:43:00 -
[2] - Quote
BattleCry1791 wrote:I love the idea of race based suits from a cosmetic perspective.
However, I have a concern.
Race specific attributes will lead to one brand of suits being OP, two being ok, and one being garbage. And I know which one that will be...me and my minmatar brothers and sisters.
Right now, this game is Shields 514. If you make an armor boosted Minmatar suit, it's Failmatar. If CCP doesn't make armor tanking just as viable as shield tanking, or avoid the issue of Minmatar = armor plates in DUST, then there's no problem.
If that issue is worked around, I would love to see what they do with the race suits.
Honestly, I don't think that will happen. My reason being that in EVE Online we have, for example, Gallente/Caldari/Amarr/Minmatar battleships. None are over-powered relative to another race's version. Instead, they each have their own advantages/disadvantages.
For example, I play Caldari and their spaceships are widely known as shield-tankers. So my skills & modules in this regard favour me building up my shields as much as possible to protect my ship from attack. If however someone attacks me and chews all the way through my shields, then my armour is poor and that's my weakness right there.
On the other hand, one of the other race's has poor shields but good armour, a third race might have so-so shields and so-so armour (not great but not bad either) etc.
The same balance of strength/weakness can easily be used as a template for Dust514 dropsuits too. Either in terms of shield/armour hit-points & repair-rates, or in terms of CPU/PG allowance, or in terms of the mix of module slots they have. |