SoTa PoP wrote:
I'm baffled that people are considering this idea - It's like cheating. You got owned, someone with medic brings you back up - what part of that changes the fact you got owned? Your score is a reflection of how well you did - not how well the medics keep one side up. If you get killed again after being revived then 1 of two things went wrong - You sat in a hot spot where anyone coming to save you gets put in jeopardy and even if they magically achieve to revive you you're still in that hot spot, ready to be gunned down again. BLEED OUT. The second being the logibro is farming you, not caring if his revives just get you killed again.
I don't need to mention how OP to KDR such a thing would be. I'd keep a logibro in my squad 24/7 just to get 100/0 KDR in 3 games combined. Leaderboards already are a poor source of finding someones ability - this would just finish off the leaderboards capacity to do anything but ego stroke.
You assume the logi reviving you would still be alive in every situation you die in, which would obviously be far from reality.
Also to use your logic of it being a cheat of sorts, how is it any different than running a 5 million isk suit all proto, and constantly dieing and getting revived, meaning you have lost 0 ISK even though you died multiple times? As you say, you got owned... so why should you be able to keep your expensive suit just because a logi revived you?
You cannot back up one argument without backing the other. You could say "Well, it's the same suit so it makes sense it would not be lost". But then I could say "It's the same clone, and they didn't fully die... so why does it count as a death?"
Lets face it, logis right now are most useful for armor repping, that's about it. They are an afterthought and not absolutely essential for the battlefield. If there is more incentive for players to get revived, the gameplay would change drastically and be significantly more focused on teamwork.
Think about it, as it is now barely anybody wants to get revived, and because of that players are always dropping out of the battle and spawning elsewhere, thus weakening those defenses drastically. Imagine a good logi on that team, picking those people back up and keeping that force alive. Sure that could be done now... but it doesn't because there is very little incentive for the player to get revived.
I like to think of this as
promoting teamwork through selfishness. Cause even a player only thinking of themselves will help the team by getting revived to keep fighting, because it is no loss to them whatsoever if they die again. But since there is little incentive now to being revived (for the selfish player that only cares about stats), the game is promoting
bad teamwork through selfishness. I know I would rather die and respawn then get picked up with little health and maybe get dropped again and score two deaths instead of one.
My idea is win-win, imagine an entire team full of selfish players working together as a team should.