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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 00:43:00 -
[1] - Quote
yea im really wishing for the source engine right about now, much better at handling dynamic lighting |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 01:37:00 -
[2] - Quote
DEADPOOL5241 wrote:Skihids wrote:DEADPOOL5241 wrote:First off we are talking about two separate things.
Direct Sun light is what we are seeing, and it does not matter what type of sun glasses or shield (see NASA visor) can block direct sunlight. Sorry but if you look at the sun, any sun on any planet you will not be able to see and eventually burn your eyes out.
Glare is sun light or any light source reflecting off another object. Examples are snow, glass, cement etc. This can be blocked by adding a polarized lens, that acts like a venetian blind and blocks glare from hitting your eyes.
What happens on that one map is direct sunlight hitting you from one side. While it is kinda annoying, it is a really great effect in game.
Sorry to burst your bubble, but CCP actually did it correctly and nothing can block direct sun light.
DPGäó FTW Nothing can block direct sunlight? So we shouldn't have any shadows at all because nothing can stop that sunlight from shining right through every single obect. Of course you recognize that as absurd. Opaque objects are all around us. So it is simple to posit a visor that can selectively opaque two spots on the visor such that it would prevent the direct light from shining into each eye. I'm pretty sure somone could cobble that together from current technology with something like an LCD visor, a light sensor, and a bit of electronics. Dude, think about it. If it blocks direct sunlight do you think it would let anything else in? And unless you have a 100% computer image in front your eyes and we are not really looking out the visor then YES you get sunlight. See NASA buddy, gold lens cover to not see direct sunlight in space. But can you look directly into the sun with it... NO.
ohhh right I forgot no one in the future has those awesome things called eye lids, eye lashes, or iris(no I am not going to include the Purkinje effect). If you mix these with polarized lenses(to eliminate glare) you can have the sun, hell a god damn super sun) in your field of view and still see perfectly clearly. And thats the low tech version, never mind using something like smart glasses that would only darken the areas it needed to. |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 01:43:00 -
[3] - Quote
DEADPOOL5241 wrote:Garrett Blacknova wrote:DEADPOOL5241 wrote:Skihids wrote:Nothing can block direct sunlight? So we shouldn't have any shadows at all because nothing can stop that sunlight from shining right through every single obect.
Of course you recognize that as absurd. Opaque objects are all around us.
So it is simple to posit a visor that can selectively opaque two spots on the visor such that it would prevent the direct light from shining into each eye. I'm pretty sure somone could cobble that together from current technology with something like an LCD visor, a light sensor, and a bit of electronics. Dude, think about it. If it blocks direct sunlight do you think it would let anything else in? And unless you have a 100% computer image in front your eyes and we are not really looking out the visor then YES you get sunlight. See NASA buddy, gold lens cover to not see direct sunlight in space. But can you look directly into the sun with it... NO. Actually, the idea of something that can adjust from totally transparent to totally opaque (like a super-transition lens), but is controlled by an internal computer that only opaques out certain parts of the visor would work. It would basically be like putting your hand out in front of your face - you'd still get a bit of glare shining around the opaque areas, and you'd have a big black spot in the way of your vision, but it would be better than trying to stare into direct sunlight and find your target. And it's bordering on believable near-future sci-fi tech, so it's conceivable that something like this could exist in New Eden. Ok, +1 for thinking outside the box and coming back with an intelligent rebuttal. But black spot or glare... hmm lol
1) polarization eliminates glare with little loss of ambient light 2) you wouldn't have a black spot where the sun is, just a reduction in brightness to within the 100:1 static contrast ratio of the eye |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 01:44:00 -
[4] - Quote
Ydubbs81 RND wrote:we need to buff the glare...make it more realistic, tbh
you mean by having your eyes actualy adapt to it. |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 01:47:00 -
[5] - Quote
Th3rdSun wrote:I swear,people will complain about every thing,if given enough time. I agree that the glare is annoying and have been killed because of it,but I've killed just as much because of it as well.
It's obvious that the detractors of the direct sunlight haven't learned how to use it to their advantage,and to that I say let there be light. And while you can't see because of the sunlight,I'll continue to shoot you in the face.
it adds nothing to the game its simply anoying and is to situational to use tactical in any meaningful way. hell even cheese **** redline snipers cant use it to their advantage. |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 01:50:00 -
[6] - Quote
Skihids wrote:You can have the glare if you want, I'm just saying there is technology to eliminate it.
That's a good point about our view being projected on the inside of our helmet rather than being a direct view. Examine the assault suit to the left and you will see it's designed that way, making it trivial to process out the gare and dampen the direct representation of the sun.
Think about it for a moment and you realize it must work that way or the briefest flash of a laser rifle in your face would yeild permanent blindness. That would be even more effective than killing your opponent as he would still be around and ineffective rather than on his way to respawning, and you would only need a fraction of the energy required to melt through his armor.
well said sir. Although apparently the minmatar only care about keeping one eye safe those crazy bastards. |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 02:06:00 -
[7] - Quote
tada I want one |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 02:16:00 -
[8] - Quote
ZeHealingHurts HurtingHeals wrote:DEADPOOL5241 wrote:First off we are talking about two separate things.
Direct Sun light is what we are seeing, and it does not matter what type of sun glasses or shield (see NASA visor) can block direct sunlight. Sorry but if you look at the sun, any sun on any planet you will not be able to see and eventually burn your eyes out.
Glare is sun light or any light source reflecting off another object. Examples are snow, glass, cement etc. This can be blocked by adding a polarized lens, that acts like a venetian blind and blocks glare from hitting your eyes.
What happens on that one map is direct sunlight hitting you from one side. While it is kinda annoying, it is a really great effect in game.
Sorry to burst your bubble, but CCP actually did it correctly and nothing can block direct sun light.
DPGäó FTW Originally I was going to say that I don't really care what happens to it, but after reading this, I completely agree with it being here. It's just so **** cool now! Besides, it's not like one side is immune to it or that you'll always be starting out on the same side of the map.
Ive been arguing to get rid of it and why but hell If they would just treat it like the source engine does I wouldn't care, that's dynamic lighting and that's engaging, not this stupid, my character is too dumb to use his ******* eyelids, iris, and sun glasses, bullshit |
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