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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.12.20 16:14:00 -
[1] - Quote
In the early build of dust skirmish was a lot different than what we are playing now. But as everyone say, Old school always beats new school.
This request to the DEVs is to bring back the original skirmish mode as a new Gametype called "invasion".
a brief info for those who weren't here in the beginning: The skirmish we play today consist of two attacking teams as they fight for control of NULL cannons around the map to destroy each other's MCC.
But the original is far different, as it had one attacking team and defending team. There is one MCC belonging to the attackers and they must ensure it safely reaches the Defender base without being destroyed.
The defending team starts out with control of all NULL cannons on the map, the attacking team starts on the other side of the map.
The attackers objective is to infiltrate the NULL cannons and set them to self-destruct, the defenders objective is to stop the attackers for hacking the null cannons and disarming any NULL cannons set to self-destruct. If the attackers fails to destroy the NULL cannons in time, their MCC will be toast.
BUT, if all NULL cannons were destroyed the defenders will retreat to their main base for a final firefight.
at the main base, defenders will have to protect AA missile installations and reactivate any offline AA installations. The attackers must deactivate the base defenses and make sure they stay deactivated.
There is no time limit and the match will only end if the MCC gets destroyed or reaches and docks the defenders base safely. end of info
I hope you will support this idea. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.20 16:53:00 -
[2] - Quote
Oh yeah I forgot If anyone wants more info on the early build just post the question and someone will reply. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.21 01:13:00 -
[3] - Quote
Garrett Blacknova wrote:Hey guys... new idea. Don't just bring the old mode back, renovate it...
First stage is the current Skirmish.
When one team's MCC is destroyed, the other team become the "attackers" and can push forwards if their MCC is still strong enough (more than 50% armour). If this happens, a new portion of the map opens out (redline shift) and the MCC starts moving towards an enemy base in the now-accessible area, which also has several more NULL Cannons, all of which are already controlled by the defenders. The attackers have to move up to capture the new NULL Cannons before their MCC moves into range. The defenders just have to make sure the MCC doesn't reach the base.
If the surviving MCC has less than 50% armour when the enemy MCC is destroyed, then the battle is a pyrrhic victory to the team whose MCC survived. They still technically won, but it's not so much a "victory" as it is "losing less badly than the other guys".
If the surviving MCC gets destroyed in the latter part of the mission, then it's a stalemate. Both sides lost an expensive and important asset, and need time to recover from their loss.
If the surviving MCC reaches the enemy base, VICTORY! To the winner go the spoils.
In this battle type, a negative modifier would be applied to any ISK earnings, and a positive modifier would be applied for successfully capturing the enemy base. This means a solid victory gives better rewards, and being beaten would become less of a profitable option for the redline-camping snipers who ignore their team's attempt to actually PTFO.
I still think the original is better. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.21 03:15:00 -
[4] - Quote
Grimmiers wrote:If that mode is brought back I think the map would have to be bigger. At least one of the objectives you hack/destroy need to be indoors, or at a high elevation. Before both objectives were destroyed pretty quickly most of the time.
Another balance that might work is the fact that you can jump out of the mcc now. They just need to make it so when the mcc reaches the goal It actually takes extra time to dock when it is over the area. That way even if you couldn't hack the terminals before to spawn in you have the option of jumping on the objectives for a last chance hack before your mcc blows up.
Good idea. +1 |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.21 10:41:00 -
[5] - Quote
Ivar Iosef wrote:That's what happened near the end of the build, after they were mucking with some of the mechanics and turret placements. Heavies would roll up and wipe out the first 2 objectives, thus shortening the match so the Defenders couldn't possibly win in time.
I guess they were having so many balance issues, they just scrapped it.
Yes There were lots of balance issues with the original but it's still more fun than now. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.02.13 11:37:00 -
[6] - Quote
Huh? I thought this thread died. Thanks to who ever bumped it. |
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