Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.23 15:33:00 -
[1] - Quote
serious issues wrote:Hollow M Ling wrote:Seemed to get me confused with how the game sensitivty/frame rate/some other third thing was but after a few days and matchs it doesn't really feel any different then the last build aside from it still being really sensitive now. I don't think it is sensitivity thing directly so much as a change in the FOV. I remember back in the very first Starsiege Tribes game, you were able to adjust the FOV on your own and I did a few times as an experiment. It was nice on the hand that you could squeeze more peripheral vision into your screen but it definiately got uncomfortable after a while. It did adjust the behaviour of the mouse as well. Wasn't as easy to aim. Not sure why some of you are talking about trolling or being other wise unproductive in this post. I found this post by the search function, not because I just happened to be scrolling through the forum. I've been playing FPS for years and never had issues.
Actually,I think the increased sensitivity is exactly the reason why people are "supposedly" getting motion sickness.Furthermore,I haven't even noticed a change in the FOV,so I don't even know how that would be related in any way for this game.
Personally,I've only felt nauseous from playing three games ever.The first one was Spiro The Dragon,the second was Tony Hawk's Pro Skate 3,and the last one was Shadow Of The Colossus.
Spiro had a bunch of colors,a fast moving camera,and the FOV was wide left to right,but up and down wasn't as much,plus you were looking at your character from almost a 3/4 angle downward.All these things combined to give me headaches after playing for about 10 minutes.
THPS3 had a very wonky moving camera at times that would rotate the whole world around you in ways that would mess with my eyes,especially when trying to keep your balance while grinding or doing a railslide.That camera was really herky-jerky most fo the time,which would give me issues,but I actually was able to get use to it after playing it for a while.
SOTC had a very wide FOV,but for some reason,I was totally unable to finish it due to the fact that my head would hurt every single time I would play more than 5-10 minutes of it.This was another game with a kind of fast moving camera,not as fast as the other two games,but still kind of fast and touchy.It also,like Spiro,didn't give you a lot of FOV above your head most of the time,which I feel is a big contributing factor.
So in conclusion,the one thing that I feel that all these games have in common for me,is that they all have cameras that move pretty fast with high sensitivity.
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