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Posted - 2012.12.20 05:28:00 -
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After release I was gettin 200 SP a match just like I was getting before release. After playing most of the day today Ive earned 200k or more SP. If there is a daily cap its must be around 300k or so per day. |
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Posted - 2012.12.22 01:18:00 -
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Django Quik wrote:1CLIP 1KILL wrote:Weekly cap is possibly 300,000 to 400,000 SP Daily cap is possibly 25,000 to 50,000 SP These are definitely wrong estimates - at least with the daily cap. In fact yesterday alone I earned around 200k or maybe more at around 15k - 20k per match. Today however I was only earning around 5k per match with similar WP earnings. This is also the first I have heard about both a weekly and daily cap being in place. Does anyone have any word from the devs to confirm that both are in place?
This is basically what I have experienced for this week. After normal SP reset I was receiving massive SP gains all the way up to about 200k. Now Im approaching 300k and getting about 500 or 1000 if I get lucky and do pretty good during a game. So it definately appears on my end that we are on a weekly cap and that the cap is about 300k. Im not sure where the old estimate of 500k came from, but it was either wrong or was changed for Chromosome. |
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Posted - 2012.12.22 17:52:00 -
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GM Vegas wrote:The SP Cap is currently working as intended in the Chromosome Build and as stated in the patch notes.
I cannot divulge exact details on how SP Rewards are calculated but the above is definitely in effect and should help clear all the speculations.
Nothing I have posted is speculation, it is fact. After a quick look over the Chromosome patch notes I see no mention of the SP system or any changes to the SP system either. |
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Posted - 2012.12.22 22:11:00 -
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Vane Arcadia wrote:One of the biggest issues with Eve is that if you start now you can never catch up. This is a bar to many new players joining (I know this for a fact from the many gaming buddies I was unable to persuade to play Eve).
There is an opportunity in Dust to make sure this is not an issue.
If there is an SP cap which moves forward each day/week/month whatever which does not reset then new players could play with full SP until they reach the cap. This way there is always the chance for a player to dig in and grind their way to parity.
It also means you could level an alt quickly to be useful as well.
In addition it means if you don't play for a few days you can catch up.
It also accommodate those that play hard in short bursts and those that play steady.
I suspect this is not what we will see, but I really wish it was.
I really like this idea. Its main downfall is the people that have been playing longer will say that its unfair for them to have played for X amount of time and some Joe Blow no-lifer now is equal to them in a tenth of the time. Which really brings us to the main issue of this whole topic: you cant make everyone happy. So they should just do whats best for the game and I feel like in the big picture overall, providing a way to make everyone equal as long as they earn it would be best for the game.
For example, I know that HowDidThatTaste has a really awesome HMG build. If I were to have the exact same skill points and the exact same fit that doesnt mean I have the personal skills to wield the fitting as effectively as he does. So I dont feel that giving younger players a way to catch up in SP is unfair. But like you said, we will probably never see it. |
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Posted - 2012.12.25 03:54:00 -
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Raxsus1 wrote:Thranx1231 wrote:Raxsus1 wrote:Garrett Blacknova wrote:Raxsus1 wrote:Maybe in The full game release or Open Beta, but not during closed beta when we are supposed to be testing things. as of right now there should be no cap Yes, because the SP cap isn't meant to be part of the game, and doesn't need to be balanced appropriately before the game's release. Yes it does need to be balanced and tested, but not at this time. The 1st priority should be to test weapons, equipment, gameplay mechanics, and things of that nature for anything that should be buffed or nerfed or fixed. The SP system should be one of the last things tested, because that gets in the way of testing everything else. Does anybody publish or guess the daily/weekly SP cap? I have searched and there only seems to be something. It is beyond frustration to waste a day's play while getting mostly nothing for it. Then switch characters and voila! SP once again. If I knew what the numbers were and when the reset was I would just quit wasting time. My pilot needs something on the order of 800k SP. But to survive until then I am having to burn down another 200K and then the match pays out 3K SP with a bonus. The reason I quoted Raxsus1 is how can I even get near testing good ships when SP is dribbled out with no chance of reset. If I could reset then my 2.5M SP character could be a pilot. But that is not who I want to be the pilot. /rant If anyone knows please give me a clue. I'll even login to the clue server. The SP cap is around 500,000-600,000 a week I belive.
Without any sort of passive SP or boosters the cap appears to be 300,000 actually. It may have been higher before Chromosome, but that seems to be what we will be getting now. |
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