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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP raRaRa
C C P C C P Alliance
24
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Posted - 2012.12.19 10:20:00 -
[1] - Quote
High Resolution Image
Ambush Two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time. If the mission timer expires before the enemy can be eliminated, the team with the most available clones is deemed victorious. |
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CCP LogicLoop
Imperial Academy Amarr Empire
9
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Posted - 2013.03.09 03:27:00 -
[2] - Quote
Re-posting in this thread. I posted to another thread about this.
We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to allow for some more diverse play. What are your mercs feelings and or thoughts about that? |
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CCP LogicLoop
Imperial Academy Amarr Empire
13
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Posted - 2013.03.11 02:16:00 -
[3] - Quote
Terry Webber wrote:CCP LogicLoop wrote:Re-posting in this thread. I posted to another thread about this. We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to allow for some more diverse play. What are your mercs feelings and or thoughts about that? I like this. If you decide to add them, put them some distance away from the middle where the pointed rocks are.
The battlegrounds are designed for the Skirmish game play. We then add upon those defined areas with our OMS and Ambush. So we currently have to use the areas that exist.
What I have done is extended the ambush area to include the three smaller infrastructure areas to the north of the current space used in Ambush. So this area is no longer very small and will have some more interesting areas to play in. |
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CCP LogicLoop
Imperial Academy Amarr Empire
16
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Posted - 2013.03.13 08:32:00 -
[4] - Quote
Telcontar Dunedain wrote:
To me Manus Peak was distilling (unfortunately) some design directive to "speed up" the maps in Ambush. Was this actually a design directive?
Also, what are these invididual small sockets/assets called? "tabletop", "truck thing"? "big square things with truck things underneath"?
P.S. Come talk to us on IRC
The ambush in this map has gone through several iterations. Nightly we play test maps that we have focused on during the week. On some occasions we can not fill up our tests with maximum player counts. When this happened on this ambush map, it felt far to big. So we shrunk it down, and it seemed to play well. However, once in the public hands, clearly it was far too small. So we made the decision to adjust this to our community's requests as best we can. It is currently going through testing again, and we are ensuring we have maximum players for these tests.
So in short, this was a group decision to make it small. It is now a group decision to expand the area and find a better sized play area for our players.
I am not sure I understand your question about the small socket / assets.
I would love to join you guys in IRC some time. But right now I am incredibly busy. One day my you may see me arrive randomly though. |
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CCP LogicLoop
Imperial Academy Amarr Empire
16
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Posted - 2013.03.14 03:01:00 -
[5] - Quote
Captain-Awesome wrote:CCP LogicLoop wrote:Telcontar Dunedain wrote:
To me Manus Peak was distilling (unfortunately) some design directive to "speed up" the maps in Ambush. Was this actually a design directive?
Also, what are these invididual small sockets/assets called? "tabletop", "truck thing"? "big square things with truck things underneath"?
P.S. Come talk to us on IRC
The ambush in this map has gone through several iterations. Nightly we play test maps that we have focused on during the week. On some occasions we can not fill up our tests with maximum player counts. When this happened on this ambush map, it felt far to big. So we shrunk it down, and it seemed to play well. However, once in the public hands, clearly it was far too small. So we made the decision to adjust this to our community's requests as best we can. It is currently going through testing again, and we are ensuring we have maximum players for these tests. So in short, this was a group decision to make it small. It is now a group decision to expand the area and find a better sized play area for our players. I am not sure I understand your question about the small socket / assets. I would love to join you guys in IRC some time. But right now I am incredibly busy. One day my you may see me arrive randomly though. can you guys not fill it with bots to simulate a public match?
We do not have bots. We have full playtests now. We make sure of it. |
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CCP LogicLoop
Imperial Academy Amarr Empire
18
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Posted - 2013.03.21 06:13:00 -
[6] - Quote
Terry Webber wrote:Sorry, CCP LogicLoop, I think I misread your original post on the subject. Are you saying that you are adding more space to the map or are you adding buildings to the current one?
The red line area has been expanded. It now includes four of the structured areas that are in the Skirmish map. This gives more "space" for the players to move around, with a few more interesting areas to battle in, rather than a bowl of rocky death. |
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