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![Jathniel Jathniel](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jathniel
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34
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Posted - 2012.12.20 18:40:00 -
[1] - Quote
Red line is too tight for Ambush. You are almost always within range of mid-range weapons. Fighting against Officer-level AR when someone is set up on the western rigging is almost a no-go, and you cant get far enough to get on a fuel tank to snipe them off. The tighter red lines in general, make the combat faster, but its eliminating different play styles, and limiting troop movement and counter-strategic options. Part of the beauty of Dust514, is that you can pull away from combat, change your gameplay pace, rethink your strategy, etc., and it does not force you into CoD-style gameplay. When people are running around with Area-of-Denial weapons like Mass Drivers and Marauders.... You need some retreating space. The current red line congestion makes this needlessly difficult. Dont tell me Im in an unsafe zone and I dont have space when I can clearly see I do.
This is my very first post, because it annoyed *that*much. ><
Otherwise, you're doing a fine job.
EDIT: "western rigging" = piping fixture from D2-D4. |
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Jathniel
G I A N T
34
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Posted - 2013.01.06 10:55:00 -
[2] - Quote
Draco Cerberus wrote:I enjoy this map because no one is too far away to hit.
If you prefer mid to close-range combat then this feeling is understandable, but I simply do not share it. To be clear, the problem isn't the map, but the restrictive "Unsafe Zone".
Draco Cerberus wrote:Yes it means CQB and equalizes the long/short range battles into a firefight where most parties are "visible targets" rather than always out of reach.
...which totally defeats the purpose of *long-range sniping*, and prevents dropship pilots from having room to maneuver and retreat. You "equalize" range in combat by simply approaching or withdrawing from your opponent.
Draco Cerberus wrote:Everyone dies, just the way it should be. I don't feel that this is contradicting my corp mate but rather agree that it limits the players and believe it benefits us to have this map the way it is. Plan your battle don't let the other guys plan it for you.
This last quote is a contradiction, because when you determine that everyone dying is 'the way it should be', and decide that limiting player strategic options is beneficial, then 'planning the battle for everyone' is exactly what you're doing. This is about logistics, common sense, and simple observation. It has nothing to do with player tenacity, so keep the bravado out of it.
How about this? Stop viewing snipers as "too far away to hit". Don't let them 'plan your battle for you'. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
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Jathniel
G I A N T
34
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Posted - 2013.01.06 11:19:00 -
[3] - Quote
@ CCP raRaRa:
I've been trying to simply stomach the new unsafe zones, but i'm posting again because it's simply too annoying to ignore. It's a conundrum to me why many of the people I play with in various guilds speak unfavorably of the restrictive red line, yet I can't find a thread on these forums that discusses it. Perhaps, no one wants their tenacity as a player to be questioned or ridiculed. Perhaps they simply haven't the time.
Either way, simply put, the red line is too tight. The unsafe zone perimeter is too tight, and it essentially eliminates LR sniping and room for dropship pilots to retreat. I'm using my AR and tank more often, simply because i find them more effective than my sniper rifle on a majority of the ambush matches i attend.
I can enjoy the game, but this is getting harder to accept as time passes. I guess I'm speaking for a silent minority, but I just have to. You all have done fine work. I'm sure you will find a reasonable remedy for this, instead of simply resigning to babysitting mid/close range players with this restrictive red line. |
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