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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.18 17:58:00 -
[1] - Quote
The bug where you get kicked from the match is still alive in well, coming back from Codex (or whenever it started.
I searched for Ambush, found a match, and it was empty, except for me.
That's fine, someone else will show up.
Waited through the Warbarge screen, then went to the map ready to spawn.
Selected "default location" (obviously), and waited. With the countdown at 7 seconds, I suddenly went to a loading screen, and when it faded, I was back in my Merc Quarters. Tried searching again, and GOT PUT BACK INTO THE EMPTY MATCH.
Best part? I'm listed as 0/2 and my team is down to 78 clones.
I died TWICE by being kicked out of the game without ever spawning. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 18:20:00 -
[2] - Quote
So apparently my earlier issue is consistently reproducible at the moment.
If I try to join Ambush without a squad (haven't tried it with one), I get put into an empty Warbarge with no opponents, and within seconds of selecting a spawn point and fitting, I get kicked back to the Merc Quarters. Trying to join an Ambush game again puts me back into the same game with at least one clone already lost for my team, and a death counted towards my K/D in spite of never having spawned.
The first time, I joined a Skirmish match afterwards, waited a while, then tried Ambush again. I got stuck on an infinite loading screen with the end-mission music playing and had to force-quit the game through the XMB. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.19 01:57:00 -
[3] - Quote
General Stonewall wrote:1 : is the ADS/sensitivity is way to fast super fast i can't shoot let alone kill anything thats not within 50 feet of me with a Assault Rifles Posted in your thread about this, but I'll leave it here as well.
A LOT (not all) of the problems with high ADS sensitivity are because of the "deadzone" - basically, you move the stick a short distance, and it does nothing, but when you push it further, it kicks in already at a fast turning speed.
The deadzone option in the Move controller settings affects both mouse and sixaxis deadzones as well. Turn both X and Y axis deadzone settings to 0, and it should help wtih this problem. |
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