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Thread Statistics | Show CCP posts - 1 post(s) |
Snaps Tremor
Doomheim
19
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Posted - 2012.12.18 18:33:00 -
[1] - Quote
Definitely not 1080p, but the game has either had a minor resolution bump from what was clearly subnative rendering to native 720p, or the lighting has changed in a way that makes the whole game seem sharper.
It'd be nice to get dev clarification on this. I can understand keeping a lid on exact resolution numbers to avoid aggravating people who take that stuff way too seriously, but this is an extremely noticable jump and it'd be nice to hear how they managed it. |
Snaps Tremor
Doomheim
19
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Posted - 2012.12.18 19:41:00 -
[2] - Quote
Lot of nonsense here, I'll try and clear up any confusion with a bit of layman technical stuff.
First, the display your TV says it is using is not necessarily related to what the game engine is rendering at. Take your TV display info as a maximum, and be aware that many games render at a resolution quite a bit below that and then stretch it to fill the screen. To make things more complicated, a lot of big budget games render two dimensional HUD elements like radars and text at full 720p but do the actual 3D game engine at a resolution below that. Very, very few PS3 games render at 1080p. The ones that do are either two-dimensional games with low system requirements, or use some serious engine trickery (like Wipeout HD) to achieve that size. Dust absolutely is not 1080p, regardless of what your TV is telling you.
That said, prior to this patch, Dust's image quality was quite poor and looked like the whole thing was rendering quite a bit below 720p, similar to the Modern Warfare games. It shows up as a kind of general fuzz on everything that is more noticeable the better your display is. This build has a sharpness and clarity that implies it has jumped from that sub-720p size to proper 720p without any scaling. It could also just be a trick of the lighting or texture improvements.
For a bit of perspective, here is a list of resolutions for PS3 games: http://forum.beyond3d.com/showthread.php?t=46241
You'll notice a lot of games don't even hit 720p (1280x720), but your TV will display 720p for all of them because they're stretched out to that before they hit your display. Obviously the smaller the original size, the blurrier and less detailed it will look after being stretched.
If you really want to get 'into it', you'll be wanting to visit here: http://www.eurogamer.net/?topic=digital_foundry but be warned, it's one of those 'once you see you can't unsee' things. And for complicated hardware reasons (and developer laziness), the PS3 often compares unfavourably to the other consoles. |
Snaps Tremor
Doomheim
19
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Posted - 2012.12.18 20:26:00 -
[3] - Quote
Marston EV wrote:Re-FLeX wrote:Nest Stein wrote:My TV runs at 1080p for the XMB, and while I can't say in certainty, the game definitely seems to be running at a resolution other than the TV's native resolution (1080p).
And who knows, the game may never run at 1080p. It's not uncommon with more CPU/GPU intensive console games as a larger resolution can potentially drop frame rate. It's not as if we can all go out and upgrade our PS3s into something faster, ya know?
SSD Join the club yo. Did you actually do that?? i read a thread about upgrading PS3s with SSD's but i heard there could be problems with burn outs and other things, so was it worth the extra 50-100$ you spent? how hard was it to install?
Well, worth is relative. It's a huge price to pay compared to the actual benefits, as the ancient PS3 architecture can't take full advantage of modern SSDs, but for anything constrained by HDD seek times (like Dust's texture loading, and other things that rely on streaming a lot of content like Playstation Home) it can make a big difference. For many other games it makes no difference at all. |
Snaps Tremor
Doomheim
19
|
Posted - 2012.12.18 20:33:00 -
[4] - Quote
GM Hercules wrote:DUST is running in 720p, so anything that supports that resolution works.
Well that's just a tease. DUST could always be said to be 'running' in 720p, even if the framebuffer is pumping out 640+ù360. It could also be taken as confirmation that that is now the native render resolution and was not before. It could also just be the default statement used whenever anyone asks anything about this subject. WHAT A BAD CHRISTMAS PRESENT. |
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