Chankk Saotome
CrimeWave Syndicate
169
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Posted - 2012.12.27 15:34:00 -
[1] - Quote
I've already got you beat there Vyzion.
Also, not surprised at all to see Free Healing as first responder to this. RedBleach as well.
I'm running AR 99.999% of the time but have LR and MD's to toy with and am enjoying the latter when going full support, i.e. sitting behind main assault line and resupplying/repairing, occasionally firing into groups of enemy troops to force them to scatter making them easier to pick off one-by-one for the rest of my team. The LR just requires too much pin-point gun-game accuracy which is something I don't have if you ever see my KDR ranking.
But that's doing a good job. Usually I'm running right up at the front with my assaults and heavies, using enhanced armor and shield loadouts to keep me alive to maintain resupply and repair in the midst of the rare firefight where I'm not firing myself. At least in Ambush, in which I'm absolute garbage.
Playing mostly skirmish I've noted that an almost necessary support role is that of putting down as much fire as your teammates while playing a bit cowardly as well to keep yourself alive and then revive teammates after the chaos cools down a bit. This probably doesn't work so well in ambush where it's just chaos all the time but in a skirmish that extra firepower in a standoff can and is just as important as maintaining team members' armor.
I'm usually first on top of objectives when with a decent team as they often want to maintain a defensive around the objective we hack after the initial offensive surge (assuming enemy has taken it already), but this is fine by me as well as I hack faster than two at this point even without modules which can bump my speed up to the equivalent of 3 hacking the same objective. Once hacked I sit on the objectives with revivals and fire support. And demolitions. Anyone who's met me knows it's what I do. Would never take credit for starting it, but there was certainly no one on Asian servers using RDX as anti-personnel before me, and a whole lot using it in Codex after me.
Its at these times that an uplink becomes almost manditory as, with no one able to spawn at the objective, you want teammates there maintaining its integrity as the hack goes through. If you're running Injectors, Repair, and Hives, then you can end up being in trouble. I generally presume other assaults are all running injectors or hives for themselves and will keep uplinks available for use as it means, when holding a position, if a squaddie dies and I'm unable to revive him, he can still get back right on top of the fight rather than having to hike 50-200m to it. Again, a skirmish tactic, not sure how useful it may be in Ambush which seems like a lot of chaos to me all too often.
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Long story short, I'm a crap Logibro as I'm using a lot of my equipment for myself. I even have solo builds for when my team is not so much a team as a field of headless chickens, which consists of Injector, Hive, and RDX. (I will say I don't have a single suit anymore without Injectors). When fielding with a good assault squad I pull Injector, Uplink, and RDX or Triage Rep, but thankfully my corp is understanding of my eccentricities and I commonly run with a proper logi with rep gun and uplinks so I can maintain my Demolitions Expert (Who bothers hacking a turret installation on the enemy side? Really?). |