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Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.18 01:42:00 -
[1] - Quote
Wrist mounted, rocket propelled grenades of some sort. The technology seems to exist, and they would add a much more interesting variety of explosives on the battlefield. Of course, they would need to be about equal to equivalent normal grenades, with advanced, militia, etc. I think they should take a fraction of a second longer to arm, a tad bit better range, more direct firing path (less arc than a thrown, but still affecting aiming), and (perhaps) 'sticking' into the target on impact, with a bit longer fuse than standard thrown. This would allow more tactical grenading than just chucking one blindly hoping to kill someone, in addition to precision when destroying equipment. Also, how bad-kitten would you feel creeping up on someone and sticking them with an explosive. Any feedback/ideas?
EDIT: After further thought, these 'Spike Grenades' as I am now going to refer to them, should be slightly less powerful than equivalent thrown grenades, with a much smaller blast radius. An animation for using them could be a permanent wrist based platform, with individual cartridges containing the 'spike grenade' inserted before each firing, or perhaps a single usage pistol looking system, similar to a survival flare gun of today's society. Just a bit to think about. |
Dominus Fatali
Nox Aeterna Security
34
|
Posted - 2012.12.18 05:14:00 -
[2] - Quote
Vermaak Kuvakei wrote:Actually, it's the wrist rockets from the star wars, which i support That's what I was thinking of when I posted this, yes. Also, a tad bit of inspiration from the explosive tipped crossbow of Black Ops, though much less of a weapon system and more of the role grenades fullfill on the battlefield. |
Dominus Fatali
Nox Aeterna Security
34
|
Posted - 2012.12.18 22:42:00 -
[3] - Quote
I agree wholeheartedly that it would require a bit of balancing in order to implement them, though I still feel they are something worth looking into. A possible solution to the 'I'm stuck and now I'm dead' dilema would be a maximum range at which the spike grenade will stick, as after a certain point it wouldn't have the kinetic energy to penetrate much. This would also help with the amount of damge dealt on impact; a base amount (30?) that decreases until the greande won't implant (0 damage). Also, the fuse itself could be based upon time after firing, thus keeping them from being blindly spammed. Also, the rate of usage would be lowered, possibly through a charge time (A small wristmounted railgun of sorts for propulsion, with energy for powering it drawn from the shields (I would love for shield energy to be diverted and focused for other purposes, as this seems like an interesting system for equipment usage, etc.)). Some preliminary stats that I have come up with are the following:
Range: 110% of thrown grenades. Blast Radius: 30% of thrown grenades. Damage: 80% of thrown grenades. Usage Rate: 80% of thrown grenades Arming time: 110% of thrown grenades. Drop From Gravity: 30% of thrown grenades Fuse Time: ~3.51 seconds after launching. Shield Power Usage: 20 pts for max power shot.
Thanks to all for the feedback, I'd love to hear more! |
Dominus Fatali
Nox Aeterna Security
34
|
Posted - 2012.12.20 01:42:00 -
[4] - Quote
[Post Deleted] |
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