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Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
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Posted - 2012.12.17 23:42:00 -
[1] - Quote
WHz DS9899 wrote:This is how it should work instead of just laying there:
As you fall, you have a chance of holding onto your gun, unless you are blown back by a strong enough force (vehicle hitting you, shotgun, explosion, etc.) in which your gun is blown out of your hand/, in which the gun will come out of your hands. Sidearms have the lowest, light have the medium, and heavy have the hihgest. Once your down, unless you are shot, you have the choice of pulling out a sidearm, or pretending to be dead and waiting for someone to come to you.
If you choose to pull out a side arm, you will be able to crawl on your back like in the co-op from BF3, and fire your sidearm, but it will have less accuracy, and more recoil.
If you choose to pretend that your dead, or you don't have a sidearm, you be how it is now. There are some changes though: Instead of actual dead bodies disappearing instantly, they disappear after about 15 seconds. To make active scanners have a use, it can scan bodies to show if the body is still alive. Profile dampeners will negate this as well. And to help those dum... I'm sorry, confused nanite injector carriers that we're still alive, a health signal and our sheilds/armor will appear on the screen blinking, and if not in line of sight, it will show a arrow pointing towards the body if they are within range (also, for the people who combat medic, it shows the medic cross over their heads if they've taken damage.).
Discuss
+1
Also,
Why couldn't we have med kits. But instead of them working like they do in BF3, they would just be laid out by players on the field. Then when you are shot and have a chance to crawl back, you could crawl to one of the med kits and revive yourself. Unless a nanite player gets to you first or you get shot again.
Just a thought. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.22 22:39:00 -
[2] - Quote
WHz DS9899 wrote:Maffia- Thug wrote:WHz DS9899 wrote:This is how it should work instead of just laying there:
As you fall, you have a chance of holding onto your gun, unless you are blown back by a strong enough force (vehicle hitting you, shotgun, explosion, etc.) in which your gun is blown out of your hand/, in which the gun will come out of your hands. Sidearms have the lowest, light have the medium, and heavy have the hihgest. Once your down, unless you are shot, you have the choice of pulling out a sidearm, or pretending to be dead and waiting for someone to come to you.
If you choose to pull out a side arm, you will be able to crawl on your back like in the co-op from BF3, and fire your sidearm, but it will have less accuracy, and more recoil.
If you choose to pretend that your dead, or you don't have a sidearm, you be how it is now. There are some changes though: Instead of actual dead bodies disappearing instantly, they disappear after about 15 seconds. To make active scanners have a use, it can scan bodies to show if the body is still alive. Profile dampeners will negate this as well. And to help those dum... I'm sorry, confused nanite injector carriers that we're still alive, a health signal and our sheilds/armor will appear on the screen blinking, and if not in line of sight, it will show a arrow pointing towards the body if they are within range (also, for the people who combat medic, it shows the medic cross over their heads if they've taken damage.).
Discuss +1 Also, Why couldn't we have med kits. But instead of them working like they do in BF3, they would just be laid out by players on the field. Then when you are shot and have a chance to crawl back, you could crawl to one of the med kits and revive yourself. Unless a nanite player gets to you first or you get shot again. Just a thought. Or we could crawl into one of those repair nanohives. Going to edit, and add that
Was this a bad idea as well?
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