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NovaShadowStorm
The Southern Legion
63
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Posted - 2012.12.17 08:19:00 -
[1] - Quote
Well according to the patch notes:
'Made charge functionality the base version of all sniper rifles'
I'm assuming this means that now all snipers will have to charge some what before firing. I can see many players celebrating this as I will freely admit the tactical snipers' R.O.F is insane. This will thin out your sniper herds which again many people will celebrate. But I can't help but feel sorry for the snipers too. I myself do well at sniping though I've spent most my points into the AR and only recently went sniper but I do see a major problem.
For the most part unless you get a head shot (which is ferociously hard at long range since the aiming dot is like half as big as your target's body not to mention how hard it is to track a head while they're running/sprinting) or your enemy is wearing a scout drop suit you will almost never kill someone with 1 shot.
Thus comes the problem, Sniper R.O.F, 'tactical' fire at absurd speed making death near certain (despite having a 3 round clip as apposed to the regular 5 round clip) unless you're a heavy or running with a lot of tank, normal snipers have a good average time for the next shot allowing for the sniped to run to cover, and just earlier after reading the patch notes I experimented with a charge rifle and found it takes far too long to charge to firing level to hit the same target twice unless said target is in open ground making it more likely that snipers will either:
A) lose kills to others who take advantage of weakened players B) Snipers will start actively aiming for players on low HP ignoring the teams need for them to take out the ones with full HP since they won't be able to kill them without them running off.
I know I'm probably about to be hit by people saying I'm crying over sniper rifles being nerfed but I'm prepared to deal with it. Thoughts anyone? |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.17 08:41:00 -
[2] - Quote
Ten-Sidhe wrote:I think travel time should be added, but no drop on rail. i like the charge being added it makes rail guns more consistent across types(sniper rifle, forge gun, small and large rails all charge to fire), but then I mostly used the charge rifle anyway.
If the follow up shots take to long, they were to quick this build with out kick making you re-aim, they could make it like the large rail turrent and follow on shots fire quicker then first did, but could over heat the gun. I suggest waiting to see how it works with new build first, then give feedback on if changes went to far or not enough.
Indeed I shall reserve final judgement until patch is released I just find the whole notion of going from how it is now to charge without any transition is a bit much but again I reserve final judgement for the release at patch |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.17 11:11:00 -
[3] - Quote
Aeon Amadi wrote:Honestly think it makes Snipers more tactical by consequence, having to aim for slower, thicker targets (heavies) which are easier to hit. Unless the bit where their reticle returns to it's position after firing was fixed, this is a needed update as it was impossible to react if you managed to survive the first shot.
Not really, against a tactical you'd most likely be dead against a normal sniper rifle there was a large gap to move in and if you move randomly as you make a bolt for it you'll make it out alive, more often than not I'll make it out alive after surviving first shot that said tacticals once again do most often kill since the second shot comes in at about 1/2 a second after the first if not faster, it all depends on your reaction time and your net speed in the end.
Just to clarify, A head shot on a heavy (even a skinweave or malitia), at full shield and armour only reduces him to around 3/4 armour 2/3 armour at most, a bodyshot takes his shield and a sliver of his armour. As I said in my first post with this being the case snipers may harass heavies as they pop up but may ultimately go for lighter armoured targets or half dead ones to actually try kill things. I don't mind weakening a bunch of guys for my team to kill I'm glad if I can help turn the tide but I do want kills myself it's no fun just being the ultimate kill assister you know what I mean? |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.18 07:54:00 -
[4] - Quote
Huzzah and much dismay, the change to snipers isn't hapening this patch, on the bright side they did say they wanted to add in more variations of the sniper this makes me happy I can't wait to see what CCP come up with |
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