Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.12.17 06:02:00 -
[1] - Quote
I agree with Gemini.
Segregation will begin with the various star systems being grouped by security status. Eve Online has that working model that has been in place for over nine years. High sec systems present very little in terms of rewards unless you want to dive into piracy, theft, and scams. Go into low sec systems and the rewards go up but so do the dangers. Go into null sec space and you'll find yourself in a world where there are no rules and the dangers are extreme but the rewards are worth it.
But even high sec space will see corps flourish under the banner of helping new players get their feet wet without putting too much pressure on them. Eve has two such corps known as Red vs Blue and Eve-University. One deals with PVP and the other covers general game play aspects respectively. Imagine such corps emerging for dust. This will encourage use of the social aspect of new eden which is important in the universe.
But of course, eve online also has a few star systems that are treated as starter systems. These starter systems have special restrictions in place that prohibits scamming, can flipping, ganking, some PVP, etc. and they are basically the safest systems in new Eden. But these starter systems have so little rewards and are restricted in size so much that they are purposefully designed to encourage new players to head out into the wild and learn how to survive on their own. Kind of like a mama bird leaving the baby bird behind and thus the baby bird has to choose between staying behind to starve to death or leave the nest and learn to fly. Along the way the baby bird will encounter predators that are out to get him. But in time, that baby bird will adapt and become predator itself.
One is correct to assume that this system will discourage a large number of players that are so use to the whole carebear mindset of having someone holding their hands; but it's a system that will draw in a sufficient number of players that are intrigued by the cut throat culture. Eve has seen nothing but yearly growth because if this. It's population may not be large compared to world of Warcraft, but eve has something that other games don't have: a powerful economy backed by ruthless game play driven by players who are some of the most intelligent to date for the gaming world who take spreadsheets to a whole new level.
Dust may not have such complexity at the moment and it may be difficult for a new player to get by, but in time dust will grow. We may have a system in the future where new players can thrive a bit and learn the ropes, but eventually those players will have to leave those newbie systems and head into the most dangerous areas of space if they want to progress. |