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Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.12.16 19:55:00 -
[1] - Quote
This was my detailed suggestion to a post in general discussions. https://forums.dust514.com/default.aspx?g=posts&t=47650&find=unread
I thought it would be more appropriate in this section of the forums. SO PLEASE, CCP, consider this PLEASE!!!!
"Wow. The idea of skills to increase your bleed out time and being able to squeeze out the rest of the clip as you are bleeding out is a great idea. I remember pre-CODEX taking down a few people unaware of my death-throws.
We could look at it as a great way to immerse players, and also make the battlefield a little more dangerous (i.e., entertaining). EDIT: The bleed out skill could start of with a base bleed out time of 10 seconds with the first tier skill adding 5% per level ( making it 12.5 seconds at lvl 5) and the proficiency adding the standard 3% for a total of a 40% increase (i.e., bleed out could be maxed out at 14 seconds).
What about also introducing a skill that not only increases your bleed out time, which could also increase your toughness/resistance to being "finished off" (or maybe two separate skills there would be better), but also a skill that could increase your death-throws accuracy. Kind of think of it as the sway off the sniper rifles; the more skill the less erratic the random movement of your cross-hairs as you are in the process of bleeding out. Say a 5% reduction to the random sway per level of regular skill with it also having a proficiency their that would work much like the weapon proficiency skills and give you a further 3% per skill level. That would allow you up to 40% reduction and make you one hell of a dangerous person to drop at close range.
The idea about a "hull" for the Duster clones I have been contemplating for some time. It should be a base of say 25-35 points (the low end being the scouts, with the high end being heavies? maybe?) and then a skill (let's call it Merc Toughness) giving a 3% increase to the "hull" capacity of the clone, with the proficiency tier giving an additional 2% per level (total should be 25% increase which on the low end would give an extra 7 points to the clone's "hull" while on the high end it could give another 9 points. This would allow for the necessary "kill shot" while also not allowing for it to create a terrible imbalance between players. That would put the max range of the "hull" between 32 and 48/49 points, which would equate to 1-2 rounds from most weapons we have now." |
Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
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Posted - 2012.12.16 20:12:00 -
[2] - Quote
*throes |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.12.16 21:33:00 -
[3] - Quote
Thnx. I misspell on occasion. Cheers mate. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.17 04:28:00 -
[4] - Quote
+1 Also, I think it may be coming back based on this screenshot: http://www.dust514.com/media/screenshots/bullseye/ Look at the logi still shooting as he dies. |
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