|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.16 13:49:00 -
[1] - Quote
I dunno on matches where I perform really poorly or just get put up against a far superior team seeing my losses at the end would be depressing so long as my bank balance keeps going up thats good enough for me but sure I'd go for making it optional |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.18 07:18:00 -
[2] - Quote
Bojo The Mighty wrote:I'm suprised this has got a lot of attention.
Look, when you create a fitting, click restock and set the quantity to one (don't actually restock though) and it will give you the price of that fitting. Put the price somewhere in the fitting name then, at the end of a match, take a calculator and multiply that fitting's loss (death) by the price and you will get the ISK you spent in battle. Also do this with vehicles.
It's called basic math. Great invention you should check it out.
Thats only for now while this is a closed beta, that is the seeded price by NPC when this goes Live they won't seed (or at least as much) and will rely on players to produce the weapons/equipment/vehicles making it then a player based market and the price will be what they decide so yes for now until release it would work but upon release it would be worthless and totally inapplicable since prices will vary system to system.
And lets have your "basic maths" solve this one for me, say a suit is worth 10k in material. 3 people buy it one buys from a seller who sells high but sells in an easily accessible location so person 1 buys for say 15k, person 2 buys from a distant system to get a better price and gets it at 12k and finally person 3 buys from a friend who manufactures them and is willing to sell at a very slim profit and gets it at 10.2k all 3 die in a battle how much isk should be displayed on the screen that each lost taking into account the game can't tell how much they bought the suit for? |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.19 00:47:00 -
[3] - Quote
Bojo The Mighty wrote:NovaShadowStorm wrote: And lets have your "basic maths" solve this one for me, say a suit is worth 10k in material. 3 people buy it one buys from a seller who sells high but sells in an easily accessible location so person 1 buys for say 15k, person 2 buys from a distant system to get a better price and gets it at 12k and finally person 3 buys from a friend who manufactures them and is willing to sell at a very slim profit and gets it at 10.2k all 3 die in a battle how much isk should be displayed on the screen that each lost taking into account the game can't tell how much they bought the suit for?
Love Story Problems. This is too easy. Player 1 lost 15k per death, player 2 lost 12k per death, and player 3 lost 10.2k per death. They all take their total loss and subtract it from their total winnings. They put the price they paid in the fitting name and were able to calculate their losses. However, I will take it a step further to satisfy your hunger. Say the sellers bumped up their price by 2k. Now when they go to restock, it is more expensive right? Truth is, that doesn't apply. The suits only cost them 15k, 12k, and 10.2k at the time. From then on, however, they couldn't have the same fit for the same price, so they must rename their suits and adjust their calculations from then on. It's not all that hard. Just take the price you bought them at, multiply it by deaths per fitting, and subtract that number from total earnings. "Elementary my dear Watson"
While you're technically correct, my point still stands, your method is the manual way of calculating but as I said "all 3 die in a battle how much isk should be displayed on the screen that each lost taking into account the game can't tell how much they bought the suit for?" *Points to the title of the thread* "Stats for ISK spent in battle" Would be implying that it would be put up automatically so yes your rationale works manually but any automatic attempt is doomed to failure. |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.19 01:12:00 -
[4] - Quote
I'm saying that your way works manually but the original point of this thread was for an automatic calculator that showed how much you lost in a battle which just will never work. due to reasons I and a few others have posted |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.19 01:30:00 -
[5] - Quote
Garrett Blacknova wrote:Bojo The Mighty wrote:Im actually looking forward to this game to practice economics and trade. I feel like it will be equally a business tycoon simulator. I want to do phony business to understand real business better, you know? But I want to practice probability and calculations on my own sometimes, it keeps me sharp. That reminds me of my latest blog post. Cross Atu wrote:Bojo & Garrett,
I think you guys are missing the main value of this feature. It's not a matter of having it as a "auto-calculator" for the player, it's main value is to track stats as a corp or alliance. Sure having the feature there for an individual player could make things easier, but it's the organization of larger groups and coordination where it becomes of significant value. A player could manually track their ISK gain/loss ratio, but a CEO (let alone an Alliance head) cannot realistically cover that manually, nor can it reasonably expected that 70-1000 people can be organized to track all of this manually. In addition to all of that it's useful for both recruiting members and for deciding on who to offer contracts/who to take contracts with/against. And for that purpose, having the game track material value destroyed vs. material value lost would be more than sufficient.
To that I shall agree |
|
|
|