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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.18 09:15:00 -
[1] - Quote
SickJ wrote: Right there in the title. It would be nice to see how much ISK we've spent on dropsuits/vehicles in the after-game stats. I figure it would would help players who tend to spend more than they earn, and be pretty cool in general.
Thoughts?
I'd love to see an ISK/AUR lost to ISK/AUR destroyed ratio added to the past match wrap up. It would be everything that KDR should be but isn't. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.18 23:38:00 -
[2] - Quote
Bojo & Garrett,
I think you guys are missing the main value of this feature. It's not a matter of having it as a "auto-calculator" for the player, it's main value is to track stats as a corp or alliance. Sure having the feature there for an individual player could make things easier, but it's the organization of larger groups and coordination where it becomes of significant value. A player could manually track their ISK gain/loss ratio, but a CEO (let alone an Alliance head) cannot realistically cover that manually, nor can it reasonably expected that 70-1000 people can be organized to track all of this manually. In addition to all of that it's useful for both recruiting members and for deciding on who to offer contracts/who to take contracts with/against.
On a related note, I totally know where you're coming from about the appeal of the economic aspects, however those won't be diminished by this feature as EVE already has one that essentially does this and still managed to aquire the nickname "spreadsheets in space".
Cheers, Cross
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.19 00:23:00 -
[3] - Quote
Bojo The Mighty wrote:SickJ wrote: Right there in the title. It would be nice to see how much ISK we've spent on dropsuits/vehicles in the after-game stats. I figure it would would help players who tend to spend more than they earn, and be pretty cool in general.
Thoughts?
@ Cross Atu I'm sorry, but that's all she wrote. But your point is valid Point Bojo, I was responding more to the utility of the feature than to the specifics motivations of the OP
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.19 19:48:00 -
[4] - Quote
Garrett Blacknova wrote:Bojo The Mighty wrote:Im actually looking forward to this game to practice economics and trade. I feel like it will be equally a business tycoon simulator. I want to do phony business to understand real business better, you know? But I want to practice probability and calculations on my own sometimes, it keeps me sharp. That reminds me of my latest blog post. Cross Atu wrote:Bojo & Garrett,
I think you guys are missing the main value of this feature. It's not a matter of having it as a "auto-calculator" for the player, it's main value is to track stats as a corp or alliance. Sure having the feature there for an individual player could make things easier, but it's the organization of larger groups and coordination where it becomes of significant value. A player could manually track their ISK gain/loss ratio, but a CEO (let alone an Alliance head) cannot realistically cover that manually, nor can it reasonably expected that 70-1000 people can be organized to track all of this manually. In addition to all of that it's useful for both recruiting members and for deciding on who to offer contracts/who to take contracts with/against. And for that purpose, having the game track material value destroyed vs. material value lost would be more than sufficient. Yep, that's pretty much my stance as well. And since CCP already has worked out how to track a displayable "average" value within the context of the New Eden market I see no reason why it shouldn't be applied to Dust as well.
Cheers, Cross |
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