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Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2012.12.18 06:08:00 -
[1] - Quote
I'm suprised this has got a lot of attention.
Look, when you create a fitting, click restock and set the quantity to one (don't actually restock though) and it will give you the price of that fitting. Put the price somewhere in the fitting name then, at the end of a match, take a calculator and multiply that fitting's loss (death) by the price and you will get the ISK you spent in battle. Also do this with vehicles.
It's called basic math. Great invention you should check it out. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.12.18 20:06:00 -
[2] - Quote
NovaShadowStorm wrote: And lets have your "basic maths" solve this one for me, say a suit is worth 10k in material. 3 people buy it one buys from a seller who sells high but sells in an easily accessible location so person 1 buys for say 15k, person 2 buys from a distant system to get a better price and gets it at 12k and finally person 3 buys from a friend who manufactures them and is willing to sell at a very slim profit and gets it at 10.2k all 3 die in a battle how much isk should be displayed on the screen that each lost taking into account the game can't tell how much they bought the suit for?
Love Story Problems.
This is too easy. Player 1 lost 15k per death, player 2 lost 12k per death, and player 3 lost 10.2k per death. They all take their total loss and subtract it from their total winnings. They put the price they paid in the fitting name and were able to calculate their losses. However, I will take it a step further to satisfy your hunger. Say the sellers bumped up their price by 2k. Now when they go to restock, it is more expensive right?
Truth is, that doesn't apply. The suits only cost them 15k, 12k, and 10.2k at the time. From then on, however, they couldn't have the same fit for the same price, so they must rename their suits and adjust their calculations from then on.
It's not all that hard. Just take the price you bought them at, multiply it by deaths per fitting, and subtract that number from total earnings.
"Elementary my dear Watson" |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.12.18 21:27:00 -
[3] - Quote
At least you made a good reasoning I will give you that. It's just that I hate to see the human species devolve so much as to become completely reliant on a computer to do basic math. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.12.18 22:00:00 -
[4] - Quote
Garrett Blacknova wrote: But sometimes, the math you'll need in DUST is a few steps beyond "basic" and a bit of a helping hand is a reasonable request.
Like I already said though, I don't think it's reasonable to expect the game to do ALL the math for you, which is why I think they should have a less precise estimated value for your suits, instead of the game working from the exact price you'll pay for replacements, or the exact price you paid to buy each fitting you lost.
Im actually looking forward to this game to practice economics and trade. I feel like it will be equally a business tycoon simulator. I want to do phony business to understand real business better, you know? But I want to practice probability and calculations on my own sometimes, it keeps me sharp. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.12.18 23:47:00 -
[5] - Quote
SickJ wrote: Right there in the title. It would be nice to see how much ISK we've spent on dropsuits/vehicles in the after-game stats. I figure it would would help players who tend to spend more than they earn, and be pretty cool in general.
Thoughts?
@ Cross Atu
I'm sorry, but that's all she wrote.
But your point is valid |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.12.19 01:05:00 -
[6] - Quote
Now I'm confused. I thought you were agreeing with OP, but are you saying that rather it just won't work? BTW, this thread has seen some more intelligible responses. I approve. |
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