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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.16 02:21:00 -
[1] - Quote
I've just tried these out today, and I'm a little confused on the difference between these and regular swarm launchers. It seems it's possible to lock onto 2 things at once; however when you do this, the missiles still go after only one thing, and the time between salvos is the same.
Can anyone explain these to me? |
Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2012.12.16 02:36:00 -
[2] - Quote
Scheneighnay McBob wrote:I've just tried these out today, and I'm a little confused on the difference between these and regular swarm launchers. It seems it's possible to lock onto 2 things at once; however when you do this, the missiles still go after only one thing, and the time between salvos is the same.
Can anyone explain these to me?
It actually sends 2 missiles from the swarm to one, and the other 2 to the other target. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.16 02:40:00 -
[3] - Quote
Sandromin Hes wrote:Scheneighnay McBob wrote:I've just tried these out today, and I'm a little confused on the difference between these and regular swarm launchers. It seems it's possible to lock onto 2 things at once; however when you do this, the missiles still go after only one thing, and the time between salvos is the same.
Can anyone explain these to me? It actually sends 2 missiles from the swarm to one, and the other 2 to the other target. Must have been hard to tell since the only time I ever locked onto 2 things at once was accidentally locking onto the RDV along with the vehicle it dropped. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.16 02:43:00 -
[4] - Quote
I never understood how this would be useful, unless CCP adds a way to choose which locked target to fire at- that way you don't have to lock onto the second target. Firing 2 missiles at each is stupid, as you want as much damage on the target your aiming at, at once. |
Dissonant Zan
157
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Posted - 2012.12.16 02:46:00 -
[5] - Quote
Tectonious Falcon wrote:I never understood how this would be useful, unless CCP adds a way to choose which locked target to fire at- that way you don't have to lock onto the second target. Firing 2 missiles at each is stupid, as you want as much damage on the target your aiming at, at once. It should just fire the full amount of missiles at each target and use up twice the ammunition.(only allow one full round of missiles per target) |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.12.16 02:49:00 -
[6] - Quote
That thing is useless in my opinion how it is. When you lock on 2 targets it should fire double the amount off missiles with the result of using up your ammo twice as fast. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.16 02:56:00 -
[7] - Quote
Tectonious Falcon wrote:I never understood how this would be useful, unless CCP adds a way to choose which locked target to fire at- that way you don't have to lock onto the second target. Firing 2 missiles at each is stupid, as you want as much damage on the target your aiming at, at once. I could understand why I might want to do it with a proto swarm, but other than that, it's definitely stupid. |
Django Quik
R.I.f.t
219
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Posted - 2012.12.16 03:32:00 -
[8] - Quote
I love running my AV gear, especially when the LAVs start getting spammed out but I never saw the point in being able to target 2 things at once.
I remember seeing a thread before about pointless weapons that no1 will ever use - this should be on that list. |
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