Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.18 13:56:00 -
[1] - Quote
Vermaak Kuvakei wrote:Investment protection:
In my opinion the main crew of the dropship and lav (pilot/gunner, possibly the lav passenger) shouldn't be able to get shot out of the vehicles, the vehicles should have to be destroyed or they should have to jump out of it to be killed. I'm against this applying to the militia and starter because that would just cause more starter lav spam. It also shouldn't apply to the dropship passengers because they're already protected by the doors and it would give people more of a reason to stay in dropships all day. For the lav, I'm a bit indecisive on passenger protection. EITHER the passenger needs an option of shooting, OR they need protection. If the passenger doesn't have protection, it makes it harder to justify protecting the driver. Also, adding protection to either or both would require a redesign of the model - or maybe an alternate LAV type with an enclosed driver/passenger area?
Quote:Slight combat utility:
I think that drivers should get a bit of personal defense. As a module I think that mounted, driver controlled weapons that perform sub par to the light weapon they fill the role of for the same level (standard rocket pods weaker than swarm launchers but not by much). It would make drivers a bit more self reliant but not to the point where a gunner is an after thought. The only weapons I can think to model this off of are the swarm launcher, assault rifle, hmg, and laser rifle. You already have a "slight combat utility" - LAV drivers are equipped with the ability to instant-kill an enemy in melee range. Obviously, the range restriction is harsh, but it's an extremely high-damage weapon, and unlike the closest infantry equivalent, it doesn't require SP investment to be viable, and doesn't have a charge time.
Quote:Logistic vehicle alteration:
The lav needs to receive a special reduction for the pg/cpu requirements of heavy repairers to the point where they take up the pg/cpu of the regular repairers, it's inexcusable for the logistics lavs not to be the most powerful repairer. The logistics dropshi needs a pg/cpu buff along with the removal of the built in mcru, non militia mcrus, another high slot added to both dropships and reduced mcru pg/cpu needs And if this was a thread to itself, you'd have a +1 from me. Your later comment reminding people about it gets my +1 instead.
I honestly think that there should be more than just the Logi variant, and different variants should get fitting bonuses to different module types. |