Tovil Sugo
Zumari Force Projection Caldari State
2
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Posted - 2012.12.18 20:31:00 -
[1] - Quote
Jason Pearson wrote:I don't like it.
I mean, when we fight we can put a lot of thought into our placement of vehicles, our movements and such. With this, holding key points such as Valleys, roads and mountains becomes useless due to the enemy team's ability to just spawn in behind you.
When I use a Tank, I am defensive quite a lot of the time. That means I hold a key point down such as a valley so other Vehicles cannot get past and troops have to get past me to make it to the objective (Think 3 Point Map, next to B). With this, you'd be able to just spawn in behind my Tank with a Forge Gun and blast me, making my defense useless with no way to actually combat it.
You also then put Dropships out of business, one of the things I love doing. See, if a Dropship was the cause of the above situation, I wouldn't mind it because I have a chance to fight the Dropship.
Overall I don't like the sound of it, it seems to take away the teamwork needed and removes a lot of strategy for defensive players.
As someone who's played Section 8, I can assure you that this isn't as much a concern as you'd think it is if the spawning was implemented correctly. By keeping an eye on the sky you can see people coming down long before they hit the ground and anyone with you can move into position to defend. The reason people aren't shot down by small arms fire in Section 8 isn't because they can't be seen, it's because they make a fall from low orbit to ground in around 10 to 15 seconds. While it's very difficult to pinpoint where they will land, it's trivially easy to see if they'll land behind you.
That said, I don't support this idea in it's entirety for Dust. I would love to see the MCC moved much much much higher up, the flight ceiling raised high enough so that dropships need to be dealt with by other air vehicles most of the time, and the ability for all falling soldiers to have limited control over their drop vectors. This would allow people to control how and where they land under the MCC, reduce the ability for people to camp the MCC, and let the dropships be used in such a way that they can emulate the spawning system the OP proposes if not dealt with while being a bit more stealthy about it. |