CaptBuckle
3dge of D4rkness SoulWing Alliance
10
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Posted - 2012.12.14 20:42:00 -
[1] - Quote
ArMaGeDoN The Cat wrote:What, no comments?
OK, here's some comments.
I'm not sold on the "drop anywhere you want" idea. In my opinion, this is a primary role for dropships. Everyone spawns in, maybe into a CRU on the dropship itself, but otherwise everyone spawns in and rallies to a designated pickup, then get ferried to the "anywhere you want" insertion point.
Your other ideas, however, can be just as relevant with dropship insertions: special dropsuit fits for "low opening" jumps, deployable AA equiment, "stagger" effects for mismanaged inertial dampers, etc. Also, deployable AA batteries could even go further as another defense against dropship "strafes"...besides swarm launchers and forge guns.
So everything, except "drop anywhere you want", seems like it at least warrants discussion. I would be wary about adding too much complexity to the first iteration of the game, however. We still don't know if spawn camping, for instance, is going to be an unanswerable tactic once active EVE interaction comes into play. In fact, even without that I have some ideas on how to break spawn/redline camping that I still haven't tested. It involves a fast LAV loaded with profile damped scouts packing drop uplinks. Use speed to outrun swarms...don't ever hit the breaks...until far enough out and everyone bails from the LAV at heads in a different cardinal direction, scattering uplinks throughout.
The _real_ question is, by the time you are redlined or spawn camped, is it _worth_ pumping more isk into the match to make it worthwhile to fight back? If shields and armor are gone on the MCC, or the clones are about to be gone...probably not. But later, when sovereignty, corporate reputation and ISK are at stake, it might be worth it to fight to the bitter end if only for the sake of reputation, and future contracts, than for anything else. That, or to at least make the victory as _expensive_ for the opposing team as possible, to impact them in future engagements. |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
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Posted - 2012.12.15 05:33:00 -
[2] - Quote
ArMaGeDoN The Cat wrote: Change of tactics =/= Bad You sound like the bitter veterans in the EVE forums that hate every single change, because they have to adapt to it. Not that I'm saying you are one, but it just reminds me of those.
If there is a reason for a change, that's one thing. But just wanting core game mechanics totally shuffled just to better suit _your_ preferred play style while completely destroying another players play style is not changing things "for the better"... It's changing them to fit you over someone else.
And nice tactic of attempting to discount someone's opposition by attempting to belittle them. Class act, right there.
Oh, and speaking of your tactics:
ArMaGeDoN The Cat wrote: Sounds better to me than just rush to every objective hoping that the enemy isn't going to your objective.
Yeah, if that's what you've been doing, then a lack of "spawn anywhere" mechanic is not your problem. Your problem is that "You're doing it wrong"(TM) It is just as important in an engagement to hold objectives as it is to capture new objectives. It's an armed engagement, not a soccer game. You don't just run around the map chasing a proverbial soccer ball to "score points".
I haven't played Section 8. It may be a fine game. But if you want DUST to be Section 8, then do everyone a favor and go play Section 8. I'm not saying don't play DUST. I'm saying when you are playing DUST, play DUST. Don't QQ and resort to insulting behavior because people don't agree with your divine vision on how DUST could be Section 8 or some other game.
Something else that you are missing is that with the current system, you _can_ still have a drop-anywhere mechanic using dropships and drop uplinks in coordination with other squad and teammates. So lack of a drop-anywhere mechanic does not kill the sort of tactics you are describing. However, there are other types of engagements. Dug-in emplacements, trench warfare, etc. These can be tactically delicious...but are completely impossible to have without spending a lot of money dropping additional assets onto the field with the drop-anywhere mechanic.
This doesn't add tactics...it completely changes them. You can describe a whole bunch of ways that we can preserve existing tactics, but not without forcing us to expend a lot more resources on the battlefield so that we can continue to play the game that _we_ enjoy. That just doesn't sound at all reasonable or fair to the rest of us.
(I'm not saying that spawn camping is an enjoyable tactic. I'm saying that I seriously doubt that tactical avenues for breaking a spawn camp have been fully explored.) |