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1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
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Posted - 2012.12.14 20:54:00 -
[1] - Quote
I'd be fine if this were for ambush only. Spawning anywhere in Node Control would be lame, and defeat much of the strategy behind it. Sure, a few new strategies will pop up, but the limitations imposed by random spawn would be terrible for corp battles. As of right now, you can drop spawn points and use those to spawn behind enemy lines anyways, so this is essentially removing uplinks that players drop and gives many of them all over the map for free.
This suggestion might be alright for random PUG games, but I'm pretty sure the focus of this game is on corp vs corp battles. If you want to spawn in a location, put an uplink nearby. The basic one only works for your squad, but the more advanced ones can do so much more.
No support for implementation of this in Skirmish. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
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Posted - 2012.12.14 23:16:00 -
[2] - Quote
ArMaGeDoN The Cat wrote:Please tell me what is lost if you can spawn anywhere you want.
If you do corp on corp battles, you'll see how much time and thought goes into movement. The overhead map is top-down view like RTS games for a reason. Spawn anywhere also reduces the strategy and power of vehicles. Some are for troop movement. LAV and Dropship would have significantly reduced roles in battle. I didn't see what you replaced drop uplink with. It's a great mechanic.
I'd be totally fine if you could have people spawn on a ship, and that ship could be at certain locations and could drop people. That would give the other team a chance to counter the ship. That mechanic is also already in the game, a drop ship.
It would also be unfair to tanks. I'm going to just assume that you're not using the 1.2m tanks, but mobility is the tank's advantage. The tank and team have to be given a chance to defend the tank and work with it, and your "spawn anywhere" kills this.
About your other points: >There wouldn't be any difference in squad coordination. You have a mic, and should be using it for coordination. >You always have a chance to do something in a hot battle. >It creates some tactical options by hitting AA guns, but it removes far too much. >If you "want reinforcements to appear on your position", use drop uplink or dropship. >Stand under the MCC if your objective is to watch your team "epicly drop from the sky."
If your intention is to have people move on ground to counter AA guns, why not just have them spawn on uplinks/dropships/mcc/checkpoints and move there? You also put a lot of time into gear/skills for spawning, but the actual spawn and fall only takes, and should only take, a couple of seconds. It seems like a waste to put points into something that you'll only use for a couple of seconds of battle.
The list goes on and on...
To me, it just seems like your problem with the current spawn system is just that you're getting camped. Or, you're mad that your team is camping their own spawn. The red line, two spawn points, the MCC, and the fact that you don't actually need to spawn fix the getting camped issue. If you're mad that your teammates are camping their own spawn, you can just find new ones and do corp battles. You're trying to force people to play how you want them to play. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
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Posted - 2012.12.14 23:40:00 -
[3] - Quote
1CLIP 1KILL wrote:>If you "want reinforcements to appear on your position", use drop uplink or dropship.
ArMaGeDoN The Cat wrote:By the time you put one down, you are dead. It also creates needless complexity.
Last post for me here :P. I guess that's my main point. I like complexity!
Although I disagree with your idea, I wish you the best of luck. You clearly put a lot of time and thought into it. |
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