Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.14 00:43:00 -
[1] - Quote
Stay in free suits or cheap suits to start so you can figure out your playstyle without spending a lot of ISK Get your support skills up, they will apply no matter which build you go with, some examples include
- Weaponry
- Mechanics
- Shields (there are three related skills)
- Sensors (several related skills)
- Engineering
- Electronics
- Hacking (not everyone's style but if you capture ojectives et al often it's well worth it)
- Mobility (there are three associated skills)
- "Light" or "Heavy" weapon skills (a whole set of each, applies to all weapons within that type)
Also if you want to try a weapon without spending skill points on something you may not like create an alt, skill into the weapon and play a few games until you get a feel for the weapon. Delete alt and invest skill points on your main as desired.
If you have any other questions feel free to post them here or look me up in game I'd be happy to help. :)
Cheers, Cross
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.14 19:25:00 -
[2] - Quote
B1G DAWG wrote:Cross, I'm creating an alt character. I've been playing for a couple of weeks, but was looking to create a heavy. Any suggestions on what skills to train first? I was thinking training my shields and then dropsuit. Let me know your thoughts.
I've only played Heavy as an AV forge gun, but I run Logi quite a bit so I play in squads with Heavys a fair amount (long winded way of saying mileage may vary).
Here's my overall thoughts.
Choose your primary tank (armor or shields) and max the associated defensive skills (or take them at least to 4, that last level is expensive so can be put off for a time at the start). The support skills from my post above are still valuable but there are some you can skip for awhile with no real loss, these are sensors, hacking, and mobility.
Max weaponry and start improving your general heavy weapon skills. Invest in Electronics & Engineering as needed for your fits but focus primarily on your weapon skills.
Higher meta suits are expensive both in ISK and SP, you'll want to get them but make sure you can run the guns and defensive mods first (vague guideline would be keep your guns and mods at least 1 Meta Level higher than your suit until they're proto then finish out the suit levels).
As a Heavy level up both HMG and Forge Gun. Make a fitting for both and deploy accordingly (HMG for infantry, Forge for AV). This is a costly method skill point wise and will slow down your build progression somewhat but will give you the adaptability needed to avoid frustrating (and expensive) losses when the composition of the opposing force turns against you.
If you have a squad run with a Logi, if not Logi ask someone to carry a Repair Tool or at least a Nanoinjector. As a cost saving tip (all the more important if you don't have a squad to support you as per above) make sure you have a cheap fit on hand even when you've "outgrown" it for those matches where things are really going badly, and don't be afraid to revert to a non-heavy free fit if your team is being redlined hard. Developing successfully as a Heavy has a somewhat sharper progression curve so don't get discouraged if you're first while is a bit rough, the rewards for your investments start to pay of much more handsomely once you're further along the development curve with your SP/gear.
Summation Train your dropsuit and fitting skills on an "as needed" basis and focus on defense and weapons. If you're going shields make sure to develop all of the associated skills (you'll see positive results) and use your fitting to further enhance shields (there are three kinds of fittings which improve shields on a dropsuit). Level your weapon skills general > specific (with specific more "as needed") and expect to see the true impact of the Heavy once you're passed the mid-point of progression on skills/gear.
Hope that's of use to you :)
Cheers, Cross
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