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Jos Shinobi
Pro Hic Immortalis RISE of LEGION
36
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Posted - 2012.12.12 19:08:00 -
[1] - Quote
These are some ideas I had regarding P.I. in Dust.
- Seeing a correlation between the map fought on in Dust and the installations placed through PI.That would just be cool.
- The possibility of seeing buffs for PI that you may interact with in Dust. Specifically, I was thinking of population centers that provide bonuses to mining, research, or production; something along those lines. These would be destructible in Dust and provide variable bonuses dependent on the nature of the buff. Your factory might have a slum on the outskirts that lives off your refuse, thus lowering operating costs (think Favela from COD:MW2). Or you might build a ritzy apartment complex for high level, high salaried engineers and scientists that increase output (think of the Chernobyl apartment complex from COD:MW 1 before they went to hell). How much you put into the complex would determine the extent of the buff.
- An actual non combatant AI population for these centers. I imagine the following: Each pop. center has a capacity dependent on the size and nature of the center. As a means of depriving you of your bonuses, an attacking force might assault the pop. center instead of a heavily protected base. They have the option of culling the population or using 'cattle car' equipped RDV's to kidnap the civvies for their own installations or for sale. The slums would have a large free to replace population that mitigates losses but only provides a small bonus while the 'Ritz' has a smaller population that costs a metric ton of isk to replace but provides a massive buff.
Now imagine rolling through in your powered armor and LAV as citizens scramble to get away. Or sniping from a prepared position in someone's apartment as the AI owner huddles in the corner.
- Being able to invest 'seed money' or valuable items These would provide significant buffs but at the cost of being unavailable for use and at the possibility of being stolen. This also goes with something else I'd like to see, optional objectives. Think 'Kelly's Heroes.' Your corp goes in to 'liberate' a planet from its current occupants. You know through espionage and sensor scans that the current owner has placed a highly desirable item there and so you receive orders to break off with a squad in a stealth dropship, and if at all possible, steal it.
Obviously, the buffs would have to be significant or the 'investor' won't bother, but it won't be automatically protected either. That's up to the defending force, sometimes anonymity is your best defense. Additionally, successfully getting away with the item would have no effect on the outcome of the match and might even be dependent on winning that match.
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Jos Shinobi
Pro Hic Immortalis RISE of LEGION
36
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Posted - 2012.12.13 04:26:00 -
[2] - Quote
Altessan Vigarde wrote:PI affecting battles has already been confirmed, as for Civiies i feel as though they'd be more distracting than interesting, also couple of problems with Civies.
-In a Eve no one really cares about Civies, starship pilots are the upper .001% of the population economically, and they have nearly all the money.
-I'd expect Civies to get as far away from useful infrastructure as quickly as they can the moment they see a warbarge in orbit.
-Having Civies in combat would produce unholy amounts of Lag.
I like the idea of secondary objectives, but as is, they're already part of the game-taking out a dropship, tank, or command node might be as useful in game as capturing a null cannon. Also we're paid to fight a battle not go off on our own and hunt for treasure, although I do hope for some PVE or PVP that does not involve conquest and involves instead fighting drones and other players for useful and rare salvage.
Though I hadn't considered your last two points, I don't see the relevance of your first. I never implied they were important, just worth money. Plus the added complexity makes things more interesting.
Taking out vehicles would be useful in game, but you're thinking too small. By secondary objectives, I meant goals not immediately useful to victory in a match. Rather, achieving these goals affects the bigger picture of galactic combat. By stealing these items, you have taken a valuable item from that enemy and deprived him of a powerful buff in one stroke.
As for the whole 'we're not being paid to go treasure hunting' thing, I suggest you read up on the real life history of mercs in the 20th century. Especially their first appearance in the 1960's Congo. Profit is the name of the game, killing people is just a bonus. |
Jos Shinobi
Pro Hic Immortalis RISE of LEGION
36
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Posted - 2012.12.13 17:26:00 -
[3] - Quote
fahrenheitM wrote:The civiallians provide game mode possibilities
Basic example - On a controlled or contested planet where player owned PI is maintained. Defending team has to defend the AI Civilians throughout the facilities. Attacking team will attempt to kill them, having a time limit (of how long their MCC can maintain immediate contact within the planet to provide clone support), and have a limited number of clones to achieve the goal.
That was my train of thought. |
Jos Shinobi
Pro Hic Immortalis RISE of LEGION
36
|
Posted - 2012.12.13 17:48:00 -
[4] - Quote
Jos Shinobi wrote:
- Being able to invest 'seed money' or valuable items These would provide significant buffs but at the cost of being unavailable for use and at the possibility of being stolen. This also goes with something else I'd like to see, optional objectives. Think 'Kelly's Heroes.' Your corp goes in to 'liberate' a planet from its current occupants. You know through espionage and sensor scans that the current owner has placed a highly desirable item there and so you receive orders to break off with a squad in a stealth dropship, and if at all possible, steal it.
Obviously, the buffs would have to be significant or the 'investor' won't bother, but it won't be automatically protected either. That's up to the defending force, sometimes anonymity is your best defense. Additionally, successfully getting away with the item would have no effect on the outcome of the match and might even be dependent on winning that match.
Also, given the cutthroat nature of Eve, I'd want to see the mercs hired to defend the planet and PI item given the chance, with good intel, to steal it for themselves |
Jos Shinobi
Pro Hic Immortalis RISE of LEGION
36
|
Posted - 2012.12.14 06:55:00 -
[5] - Quote
Altessan Vigarde wrote:Also this could be it's own game mode, mercs, wandering the battlefield trying to keep a low profile while seeking out valuables while the opposing team hunts them.
I like this!
A scavenger mode in which a third faction; looters, pirates, interested party, whoever goes into a null sec match already in progress with a mission to steal. Sometimes something in particular, other times just what can be found.
This third party would lack completely any mcc or spaceship support. They would have to rely on stealth, drop uplinks, and CRU equipped vehicles. They would only be able to call in a single vehicle each in the first minute after they enter the map. And finally they would need a pickup to get the goods home safely.
I would totally play that! |
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