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Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.12.11 15:02:00 -
[1] - Quote
http://blog.us.playstation.com/2012/12/11/dust-514-war-and-profit/
It mostly talks about battle rewards. I had no idea that there were so many factors that determined how much ISK you earn. Also the bit about salvage modules is interesting.
Here is what the page says about ISK and salvage:
"Money ISK is the primary currency in the EVE Universe and a necessity for fighting wars. You will earn ISK from each battle you fight. The size of the reward depends on your contribution and the cost of the battle. Those who contribute more are rewarded handsomely, but all mercs are guaranteed a solid income. A portion of the reward pool for each battle depends on the value of items destroyed in the battle. If the battle saw countless vehicles and expensive prototype gear destroyed, everyone is in for bigger rewards. ISK rewards are calculated as follows for each participant: Base rewards: Every mercenary receives basic compensation for each battle they fight. The size of the reward depends on the time you spent fighting, so joining a battle late will net you lower earnings. Value of objects destroyed in battle has no bearing on this part of the reward. Team rewards: The total rewards calculated from the value destroyed are split between the participating teams, with the winning team earning a larger share. Then, each participant earns a cut of the total rewards that their team received based on the time they spent in the battle. If youGÇÖre late to the party, youGÇÖll earn a smaller cut. Individual rewards: Finally, every participant receives a reward based on their individual contribution on the battlefield. Mercs earn war points based on their actions in the course of each battle, and the more war points you score, the higher your cut of the total payout. Having a solid income is necessary, as you will be using the ISK you earn to buy upgrades, and to resupply any gear you lose during combat. Everything you take into battle in DUST 514 can get destroyed. Luckily, most items are in ready supply should you have the cash. Joining a player-run corporation might make your life more comfortable and earn you reliable funding, but you will have to rely on your personal earnings until you find a corporation to take you in."
"Salvage Salvage is your final reward for battles fought. How you currently receive salvage is straightforward: Everyone who participates in a battle receives an equal opportunity to receive items from a single master loot table, regardless of their performance. This system is temporary, and serves as a stepping stone towards final implementation, which should prove far more robust and enjoyable. Once complete, the full system will allow players to influence the quality and quantity of the salvage they receive. Play in a battle with more players and more destruction, and there will more to salvage, and victory earns you the lionGÇÖs share of the spoils. Equip modules that assist you in finding better salvage, and you will become much more likely to receive higher quality items, such as the rare Officer-tier weapons. Quality and type of salvage will also potentially differ based upon the planet you fight on, with rare gear most likely found on nullsec planets."
This is just some of the things they talked about.
Sorry if this is old, or if all this is already known.
Just let me know, and I will delete this thread. |
Obama DAT
Doomheim
389
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Posted - 2012.12.11 15:08:00 -
[2] - Quote
Good information here! Been playing since Spring 2012 and still had no idea how any of this was calculated. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.11 15:12:00 -
[3] - Quote
Great find +1 |
Sentient Archon
Red Star.
690
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Posted - 2012.12.11 15:13:00 -
[4] - Quote
Cody Sietz wrote:Equip modules that assist you in finding better salvage, and you will become much more likely to receive higher quality items, such as the rare Officer-tier weapons.
What modules are those?
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Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.12.11 15:15:00 -
[5] - Quote
Sentient Archon wrote:Cody Sietz wrote:Equip modules that assist you in finding better salvage, and you will become much more likely to receive higher quality items, such as the rare Officer-tier weapons. What modules are those?
I guess they may introduce them in the future. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.11 15:19:00 -
[6] - Quote
Sentient Archon wrote:Cody Sietz wrote:Equip modules that assist you in finding better salvage, and you will become much more likely to receive higher quality items, such as the rare Officer-tier weapons. What modules are those?
For those not familiar with EVE, there are modules that are much like mining lasers that allow you to try to salvage items from ship wrecks after battles. (These are active mods and have to be "used" much like a Logi repair tool)
Not sure if it's going to be an active module allowing you to scan dead bodies to try and loot or it's just a passive mod that gives you greater chances in the end.
Having a player on your team dedicated to simply running around salvaging stuff creates an interesting dynamic that most FPS games don't even dream of.
Not only have to kill people, but make money for your corp\group\team. etc.
That might be a good way for people to make money in Pub matches that are low level and don't have the skill to fight, etc.
Very interesting. |
Moorian Flav
Ectype Inc.
20
|
Posted - 2012.12.11 15:21:00 -
[7] - Quote
Those modules are likely to be implemented in the future as most get officer tier weapons via slavage now. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.11 15:24:00 -
[8] - Quote
fahrenheitM wrote:Sentient Archon wrote:Cody Sietz wrote:Equip modules that assist you in finding better salvage, and you will become much more likely to receive higher quality items, such as the rare Officer-tier weapons. What modules are those? For those not familiar with EVE, there are modules that are much like mining lasers that allow you to try to salvage items from ship wrecks after battles. (These are active mods and have to be "used" much like a Logi repair tool) Not sure if it's going to be an active module allowing you to scan dead bodies to try and loot or it's just a passive mod that gives you greater chances in the end. Having a player on your team dedicated to simply running around salvaging stuff creates an interesting dynamic that most FPS games don't even dream of. Not only have to kill people, but make money for your corp\group\team. etc. That might be a good way for people to make money in Pub matches that are low level and don't have the skill to fight, etc. Very interesting.
Good point...does make it interesting.
Why you holding back all this info from us CCP :D. Nah, j/k great idea |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.11 16:14:00 -
[9] - Quote
Ydubbs81 RND wrote:Why you holding back all this info from us CCP :D. Nah, j/k great idea
Sneaky sneaky CCP . Hold back the good stuff so when people get bored;- like moi they can bring us back with all this cool stuff!
I <3 cool stuff
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Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.12.11 16:25:00 -
[10] - Quote
^the old ace up the slave bit ehhh. |
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