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Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.11 06:53:00 -
[1] - Quote
This is not a bitchfest or a rant. this is me pointing out potential issues if things remain unchanged going live. I like Dust and want this game to succeed. however, while I like the customization and the play I have a few things to point out that may be issues when the time comes to collect more troops from other games... and keep them in a really persistent game where actions matter and there are consequences.
If I hit a point that self-corrects later please inform me.
1. LAV controls are oversensitive. the Baloch more often than not winds up facing the way you came than making a turn. Not standard-controller friendly.
2. ISK Gains. It doesn't take long to train yourself to the point where tech one (militia is tech -1 AFAIK) is right around the corner, and the ISK gains in play don't allow for much sustaining of non-militia suits or free balochs. If this changes tell me when, but I believe if you can use it, then as long as you aren't a complete moron and go 0/40 killrate then keeping your favorite T1 fit supplied and sustained is not unreasonable. I'm less inclined to say this for prototype gear, but sustainable skill 1-3 gear at varying points should be doable without having to resort to sending ISK to my Dustbunny from my battleship driver once DUST goes live.
3. Swarm launchers: useless unless you're specifically hunting LAVs. Can't use them on infantry, and it takes more shots than the militia launcher can handle to kill a militia HAV. these need some better utility. I still have yet to have one hit a dropship. I'm not sure that's a bad thing. if dropships are stupidly easy to kill, no one would use them.
4. SP gains dropped sharply for no discernable reason, no I am not close to 500k earned SP this week.
5. militia gear is crap. I think the stuff should be purchasable as BPOs, all of it, except for vehicles. I think those would be good bought in small lots. with a limit. I'm thinking baloch deployments being infinite is borderline, personally. Or hell purchase deployment privs if they are BPO'd. You have X number of available equipment drops for turrets, tanks, LAV, etc.
6. antitank: New players need an anti armor option that isn't a bloody joke. See: swarm launchers. Forge guns have a rather sharp price of admission for a new player, but a lesser (militia) version might give options for learning the ropes there. I firmly believe this is something that would hack down on bitching about HAVs. weapons that will hurt them. Note I said hurt, not instapop.
7.sniper. this is the freaking future. why does my scope wobble like it's being supported on the shoulder of a drunk when wielded by a superhuman? I was a marine machinegunner and rifleman. If you've trained yourself to control your freaking body the crosshairs don't wander as much as they do in DUST.
8. Vehicles: Yeah. in the right place as far as pricing. Cheaper and they'll be used nonstop to the detriment of the idea of infantry combat.
9. We need attack drones. No I am not talking about the autonomous fire and forgets of EVE. Use a device to target an area for repeated strikes by atmospheric combat drones. less damage than players output overall on a per drone basis, but a good way to soften up an area, or kill tanks. pick one. It should also be hella expensive to use and not a fit that you just use for the hell of it..
10. Artificer/Logistics: this role needs some love in the form of some variety of self-repair. If you have a genius mechanic/medic I would think the ability to fix his own armor would not be a horrendous leap of logic. Obviously, this should not be usable while shooting/repping others. Even in EVE logi ships can self-rep, if you fit for it.
11. ISK gains. Isk gains are pathetic. if this increases with more SP please tell me. but it's not obvious and the scoring/payout/SP gains seem absolutely arbitrary and inconsistent. it is impossible to use anything but militia gear with either a T1 dropsuit OR a T1 weapon.
12. Lastly, and most importantly, the New Player experience. The tutorial is a joke that tries to mash in the basics in as short a time as possible. it needs a new player campaign, or Bootcamp sequence that teaches new players the ins and outs of fittings, clone counts, what happens when you hack a CRU, how to call for orbital, what the commander of the MCC can do, and how to decipher the magic of fitting. Dropping FPS shooters on their heads and saying here's the basics, go will make them go to easier pastures. Make sure the new players are trained properly means players will be retained when they realize their actions matter. use the so-called Drone PVE scenarios to train players how to fit and fight in DUST in an active battlefield sequence. We have the chance here, let's figure something out.
You shouldn't need to be an EVE player to intuitively grasp the interface after you complete the tutorial.
Also make sure the tutorial teaches dusties how to deploy and operate orbital defenses do they can shoot **** that orbital bombards them. |
Calgoth Reborn
United Front LLC
145
|
Posted - 2012.12.11 07:27:00 -
[2] - Quote
Well for one miltia swarm = garbage skill up for better swarms isk payout's are based on how you place on the leaderboard those with the most wp get the most isk play skirmish hack objective's turrets supply depo's throw down some drop uplink's some nano hive's it's not just about kill's I may not always have the most kill's but i place in the top of the leaderboard generally within the top 3 if not 1st because i do the above mentioned thing's and i blow everything i can up turret's hav's lav's you name it i shoot it |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.11 07:40:00 -
[3] - Quote
Calgoth Reborn wrote:Well for one miltia swarm = garbage skill up for better swarms isk payout's are based on how you place on the leaderboard those with the most wp get the most isk play skirmish hack objective's turrets supply depo's throw down some drop uplink's some nano hive's it's not just about kill's I may not always have the most kill's but i place in the top of the leaderboard generally within the top 3 if not 1st because i do the above mentioned thing's and i blow everything i can up turret's hav's lav's you name it i shoot it
I'm more thinking if you're moderately competent the payout should be enough to keep a stock of skill level 1 gear and be able to save ISK for skillbooks and the occasional vehicle. Militia should be the option you get if you REALLY need to save for something big and bad or IMPORTANT to your skill build *cough*amarrheavydropsuitskill*cough*
Not enough to get the latest greatest bestest but certainly enough to keep yourself operational at a theoretically competent level.
also I made other points that were important than the ISK/battle issue. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.11 07:51:00 -
[4] - Quote
Your issues with the game are actually a lot better and more thought out than anyone elses I've seen for the most part. Good job. I'll answer some questions, comments, or give my counter.
1. LAV controls are oversensitive. the Baloch more often than not winds up facing the way you came than making a turn. Not standard-controller friendly. --- This needs addressing or at least give us a LAV type than actually touches the ground.
2. ISK Gains. --- Personally I think ISK gains are too high. Far too many people run around with protogear as it is. We are susposed be in high security space which should be newb territory. They shouldn't be running with protogear. thats dangerous
3. Swarm launchers: useless unless you're specifically hunting LAVs. --- The militia swarm is useless. Out of all the militia gear I consider it the worst. The good thing with Swarms is that you can be in a fast suit and use it, plus its fire and forget.
4. SP gains dropped sharply for no discernable reason, no I am not close to 500k earned SP this week. --- There is an SP cap in the game and diminishing returns. I hear CCP is looking at reforming the diminishing returns. I hope that they follow my suggestion and even out the SP gain so the SP drop is less noticable.
5. militia gear is crap. I --- In terms of risk vs reward, militia gear is OP. Currently I've been runing with nearly all militia gear and still get 10-20 kills a match. I risk only 5k a death as opposed to my normal suit with is 90k a death.
6. antitank: New players need an anti armor option that isn't a bloody joke. See: swarm launchers. Forge guns have a rather sharp price of admission for a new player, but a lesser (militia) version might --- You do have a point. I lose most of my money on my Forge gun fit. It costs 110k a pop and I am easy pickings for Infantry and vehicles alike. Plus I need to get out 2-6 shots with my advanced assault forge gun to kill most tanks. Sir Meodes Sagaris would take me an estimated 10 shots if he doesn't activate a shield booster. I've never gotten more than 2 shots on him before dying.
7.sniper. this is the freaking future. why does my scope wobble like it's being supported on the shoulder of a drunk when wielded by a superhuman? I was a marine machinegunner and rifleman. If you've trained yourself to control your freaking body the crosshairs don't wander as much as they do in DUST. --- Amasing point. I do dislike the initial sway. I would like it removed but snipers should be nerfed in some other manner to compinsate (Though, not much. Perhaps one varient has reduced damage while another has reduced range.)
8. Vehicles: Yeah. in the right place as far as pricing. Cheaper and they'll be used nonstop to the detriment of the idea of infantry combat. --- I put out a suggestion to buff rewards for attacking vehicles while increasing their HP.
9. We need attack drones. --- Feedback and suggestions. Post it. This could be implemented in a future expansion. Sounds fun.
10. Artificer/Logistics: this role needs some love in the form of some variety of self-repair. If you have a genius mechanic/medic I would think the ability to fix his own armor would not be a horrendous leap of logic. Obviously, this should not be usable while shooting/repping others. Even in EVE logi ships can self-rep, if you fit for it. --- Self repping is an armor repairer or shield booster. Which we have in Dust (Minus the booster for now). Logi does need more love and I hear they are getting two new buffs this next patch.
11. ISK gains. Isk gains are pathetic. --- See number 2.
12. Lastly, and most importantly, the New Player experience. --- You definitely are correct here. I haven't used the tutorial but I know it sucks. CCP needs to get as much action to the player in the first few minutes as possible to get them a taste for the game. The tutorial can be an interactive simulation that shows them most major aspects of the game and teaches them how to play along the way.
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.12.11 07:52:00 -
[5] - Quote
Give it a day or two and see how your ISK gain is, Breakin. Many people do something similar to what I do and make money- and I spend around 17k per suit. In fact, 50k/suit for the "slayer" types is sustainable with profit. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.11 07:52:00 -
[6] - Quote
Breakin Stuff wrote:Calgoth Reborn wrote:Well for one miltia swarm = garbage skill up for better swarms isk payout's are based on how you place on the leaderboard those with the most wp get the most isk play skirmish hack objective's turrets supply depo's throw down some drop uplink's some nano hive's it's not just about kill's I may not always have the most kill's but i place in the top of the leaderboard generally within the top 3 if not 1st because i do the above mentioned thing's and i blow everything i can up turret's hav's lav's you name it i shoot it I'm more thinking if you're moderately competent the payout should be enough to keep a stock of skill level 1 gear and be able to save ISK for skillbooks and the occasional vehicle. Militia should be the option you get if you REALLY need to save for something big and bad or IMPORTANT to your skill build *cough*amarrheavydropsuitskill*cough* Not enough to get the latest greatest bestest but certainly enough to keep yourself operational at a theoretically competent level. also I made other points that were important than the ISK/battle issue.
Oh, also, when I ran purely assault fits. I was able to sustain myself in 50k-90k suits with ease. It was only when I switched to subbing as a forge gunner that I lost isk.. And when I began experimenting with knifing and SMGs and Pistols that I had to turn to militia fits to earn some isk quickly. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.11 08:02:00 -
[7] - Quote
Reimus Klinsman wrote:
Oh, also, when I ran purely assault fits. I was able to sustain myself in 50k-90k suits with ease. It was only when I switched to subbing as a forge gunner that I lost isk.. And when I began experimenting with knifing and SMGs and Pistols that I had to turn to militia fits to earn some isk quickly.
i'm trying to run a heavy with machinegun. I can afford nothing but militia gear + the most ass-basic machinegun available if I want to get running because in order to sustain my ability to run heavy I need to buy a lot.
Heavy dropsuit is slow, easy target, especially when you pop around a corner up close. takes a bit of work to set up kills but once you get on a roll those HMGs are glorious. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.12.11 11:16:00 -
[8] - Quote
Breakin Stuff wrote:Reimus Klinsman wrote:
Oh, also, when I ran purely assault fits. I was able to sustain myself in 50k-90k suits with ease. It was only when I switched to subbing as a forge gunner that I lost isk.. And when I began experimenting with knifing and SMGs and Pistols that I had to turn to militia fits to earn some isk quickly.
i'm trying to run a heavy with machinegun. I can afford nothing but militia gear + the most ass-basic machinegun available if I want to get running because in order to sustain my ability to run heavy I need to buy a lot. Heavy dropsuit is slow, easy target, especially when you pop around a corner up close. takes a bit of work to set up kills but once you get on a roll those HMGs are glorious.
If ur still fairly new to the game go assault. The fat boy is fun when its in its element but not nearly as versitle as assault. Its a tedious grind to be truly effective in a wide range of scenarios. The sharpshooter skill is an absolute must have and its a serious skill investment compared to how far that SP will get you in assault gear. Just my humble opinion. Some good advice for you in this thread though. Glad to have you in DUST! |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.11 13:24:00 -
[9] - Quote
This is no comment on your self but u are suffering from this is not cod syndrome. You have some valid points in regards to lav controls. The rest though are stuff u could learn reading the forums are the manual. This not a game you join and expect to dominate. U need learn how everything works first and work out how make effective fits and what skills go together. I'm sitting nicely on 5 million at the moment because iv worked out how many times I can a match before I get a loss and when I hit that point I switch to free fits. Anyway welcome to dust a man's shooter |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.11 15:34:00 -
[10] - Quote
First I would like to note that I run 135K ADV assault fits and I can run with a profit most of the time (sitting on 11 mil ISK right now with alot of assests purchased). But ISK rewards need to be reworked such that you get to keep what you kill.... or at least a good percentage. Right now everything you kills puts money into a pool for you team which is divided up by WP. This means someone who spent the match killing 3 tanks and 10 LAVs can come out with a measly 150-200K payout while their teammate who just shot a bunch of militia infantry and hacked a couple objectives can come out with 300-400K ISK. This is a problem I do believe. If you get to keep even 50% of the ISK you kill and then the rest goes to a pool for WP that would be alot more fair for all parties involved.
1: I agree with this but I thinks its more of an issue with the fact that you use the same joystick for foward and reverse as you use for turning. This means less control for turning.
2: ISK gains are high enough that sustaining a standard fit is easy. If your having problems then your doing it wrong. Take another look into your fittings and how you are playing the game as if you cant run standard fits with high profit then there is an issue that you need to look at in your playing/fittings.
3: militia swarm launchers.....heck they are also free are OP for what they do really. I only have militia swarms and I take out standard/adv tanks pretty easily. Most ppl run shield tanks so flex nades destroy those shields fast then 1 maybe 2 swarms and they go pop.
4: I agree with SP gains.....I dont think that SP gain should drop off as you play I say if they have a limit imposed that is fine and SP gain should be normal until you hit that limit. After than no SP gains.
5: Militia gear is fine....I still use it for cheap suits at times and I have no problems taking out ADV suits with it. Although its better for taking out militia and standard fits.
6: Most vehicle users complain that there are too many AV options. I tend to think they are just about right (other than some of the issue that need to be fixed such as swarms that turn corners)
7: I think if they get rid of the wobbling while sqatting that would be fine but they do need to give the sniper rounds travel time. This would increase the skill level needed to be a good sniper. Good snipers will still be good snipers and scrubs will be even more useless thus pushing them to play the objectives more.
8: I agree
9: no comment at this time
10: There are self repair modules for the suit.....use them.....I do
11: See my answer to #2 but ISK gains is related to WP earned not how well you actually do.........
12: I think the tutorial is pretty good. I agree a practice mode needs to be done and there can be a benefit for going through the practice mode.....maybe 500K ISK for the first time you go through the practice mode. This would mean a new player who does the practice would start out with 1 mil ISK instead of 500K ISK. I think this would be a good deal without making it unbalanced. |
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Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.12.11 16:42:00 -
[11] - Quote
Breakin Stuff wrote:This is not a bitchfest or a rant. this is me pointing out potential issues if things remain unchanged going live. I like Dust and want this game to succeed. however, while I like the customization and the play I have a few things to point out that may be issues when the time comes to collect more troops from other games... and keep them in a really persistent game where actions matter and there are consequences.
If I hit a point that self-corrects later please inform me.
1. LAV controls are oversensitive. the Baloch more often than not winds up facing the way you came than making a turn. Not standard-controller friendly.
2. ISK Gains. It doesn't take long to train yourself to the point where tech one (militia is tech -1 AFAIK) is right around the corner, and the ISK gains in play don't allow for much sustaining of non-militia suits or free balochs. If this changes tell me when, but I believe if you can use it, then as long as you aren't a complete moron and go 0/40 killrate then keeping your favorite T1 fit supplied and sustained is not unreasonable. I'm less inclined to say this for prototype gear, but sustainable skill 1-3 gear at varying points should be doable without having to resort to sending ISK to my Dustbunny from my battleship driver once DUST goes live.
3. Swarm launchers: useless unless you're specifically hunting LAVs. Can't use them on infantry, and it takes more shots than the militia launcher can handle to kill a militia HAV. these need some better utility. I still have yet to have one hit a dropship. I'm not sure that's a bad thing. if dropships are stupidly easy to kill, no one would use them.
4. SP gains dropped sharply for no discernable reason, no I am not close to 500k earned SP this week.
5. militia gear is crap. I think the stuff should be purchasable as BPOs, all of it, except for vehicles. I think those would be good bought in small lots. with a limit. I'm thinking baloch deployments being infinite is borderline, personally. Or hell purchase deployment privs if they are BPO'd. You have X number of available equipment drops for turrets, tanks, LAV, etc.
6. antitank: New players need an anti armor option that isn't a bloody joke. See: swarm launchers. Forge guns have a rather sharp price of admission for a new player, but a lesser (militia) version might give options for learning the ropes there. I firmly believe this is something that would hack down on bitching about HAVs. weapons that will hurt them. Note I said hurt, not instapop.
7.sniper. this is the freaking future. why does my scope wobble like it's being supported on the shoulder of a drunk when wielded by a superhuman? I was a marine machinegunner and rifleman. If you've trained yourself to control your freaking body the crosshairs don't wander as much as they do in DUST.
8. Vehicles: Yeah. in the right place as far as pricing. Cheaper and they'll be used nonstop to the detriment of the idea of infantry combat.
9. We need attack drones. No I am not talking about the autonomous fire and forgets of EVE. Use a device to target an area for repeated strikes by atmospheric combat drones. less damage than players output overall on a per drone basis, but a good way to soften up an area, or kill tanks. pick one. It should also be hella expensive to use and not a fit that you just use for the hell of it..
10. Artificer/Logistics: this role needs some love in the form of some variety of self-repair. If you have a genius mechanic/medic I would think the ability to fix his own armor would not be a horrendous leap of logic. Obviously, this should not be usable while shooting/repping others. Even in EVE logi ships can self-rep, if you fit for it.
11. ISK gains. Isk gains are pathetic. if this increases with more SP please tell me. but it's not obvious and the scoring/payout/SP gains seem absolutely arbitrary and inconsistent. it is impossible to use anything but militia gear with either a T1 dropsuit OR a T1 weapon.
12. Lastly, and most importantly, the New Player experience. The tutorial is a joke that tries to mash in the basics in as short a time as possible. it needs a new player campaign, or Bootcamp sequence that teaches new players the ins and outs of fittings, clone counts, what happens when you hack a CRU, how to call for orbital, what the commander of the MCC can do, and how to decipher the magic of fitting. Dropping FPS shooters on their heads and saying here's the basics, go will make them go to easier pastures. Make sure the new players are trained properly means players will be retained when they realize their actions matter. use the so-called Drone PVE scenarios to train players how to fit and fight in DUST in an active battlefield sequence. We have the chance here, let's figure something out.
You shouldn't need to be an EVE player to intuitively grasp the interface after you complete the tutorial.
Also make sure the tutorial teaches dusties how to deploy and operate orbital defenses do they can shoot **** that orbital bombards them.
1. Yes, but in a cinch I'd like to be able to make those tight turns. Make the 'weight' a little higher on them and it'd be better. 2. Based on how well you and your team does. The more stuff you destroy, the more money you make. The more stuff the enemy loses and the more you risk, you'll make more money. It requires some thought to alternate between high gear and low gear. It's all about the money management. *WAR POINTS* 3. Spec into them for max damage. Forge guns are better. But yes. 4. SP Cap 5. Aurum right now. It will eventually be available. 6. Yes, but usually other vehicles or forge guns work. Swarm launchers are for armor tanks n stuff. 7. Skills. 8. Yes 9. Maybe, we'll see how it goes. 10. Nanohives with health repair, and armor rep modules. 11. Already stated 12. Yes |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.11 19:13:00 -
[12] - Quote
By self repair i mean active self reps. the passive armor regen units dont cut it when you should be able to use the wifty repair gun on yourself or something. this is like eve when you can have rep drones... but you absolutely cannot use them on yourself. boggles the mind. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.11 21:43:00 -
[13] - Quote
Reimus Klinsman wrote:Logi does need more love and I hear they are getting two new buffs this next patch.
Stop talking now. I love you. |
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