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10mg PLUMBUM
Academy Inferno
73
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Posted - 2012.12.10 10:30:00 -
[1] - Quote
What's about when you have not passange (gunners) in your vehicle, all smal turrets will have auto fire, i mean auto pilot fire?)
Add some skills for it |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.10 12:28:00 -
[2] - Quote
Id go for that tbh
Half the time blue dots are useless anyways |
STB Vermaak Doe
558
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Posted - 2012.12.10 12:31:00 -
[3] - Quote
I'd rather have the turrets be under pilot control while unoccupied than blatant free wps |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.12.10 12:31:00 -
[4] - Quote
If installation turrets can be automated, I don't see why not as long as their accuracy is less effective than that of an actual gunner. |
STB Vermaak Doe
558
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Posted - 2012.12.10 12:47:00 -
[5] - Quote
Maken Tosch wrote:If installation turrets can be automated, I don't see why not as long as their accuracy is less effective than that of an actual gunner. It works for instalations because there're no wps to gain and they can only cover a set radius. And this also promotes solo play |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.10 12:59:00 -
[6] - Quote
STB Vermaak Doe wrote:Maken Tosch wrote:If installation turrets can be automated, I don't see why not as long as their accuracy is less effective than that of an actual gunner. It works for instalations because there're no wps to gain and they can only cover a set radius. And this also promotes solo play
As it is a tank is now solo play for the driver, you only need your guys outside of the tank where they are far more effective than inside the tank anyways
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STB Vermaak Doe
558
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Posted - 2012.12.10 13:03:00 -
[7] - Quote
EnglishSnake wrote:STB Vermaak Doe wrote:Maken Tosch wrote:If installation turrets can be automated, I don't see why not as long as their accuracy is less effective than that of an actual gunner. It works for instalations because there're no wps to gain and they can only cover a set radius. And this also promotes solo play As it is a tank is now solo play for the driver, you only need your guys outside of the tank where they are far more effective than inside the tank anyways Actually, not in most cases. When you use good turrets, tanks get a lot more effective than a single person |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.10 13:09:00 -
[8] - Quote
STB Vermaak Doe wrote:EnglishSnake wrote:STB Vermaak Doe wrote:Maken Tosch wrote:If installation turrets can be automated, I don't see why not as long as their accuracy is less effective than that of an actual gunner. It works for instalations because there're no wps to gain and they can only cover a set radius. And this also promotes solo play As it is a tank is now solo play for the driver, you only need your guys outside of the tank where they are far more effective than inside the tank anyways Actually, not in most cases. When you use good turrets, tanks get a lot more effective than a single person
Good turrets lol
Only blasters are of any use but if a rail tank turns up your done for
The community made sure HAVs are useless as it is, its why when im in a group i run the tank with just me in it because they can do more on the outside, sure blue dots may jump in but they realise turrets are useless and its only good for hopping in to regen shield and armor in safety. With AV about its better to have them about in the map so they can take care of it because in a small turret they cant |
STB Vermaak Doe
558
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Posted - 2012.12.10 13:17:00 -
[9] - Quote
*hybrid turrets and even with missiles on my tank I still rack in more war points and have eyes watching my back and front at all times because if you're gunning for me you'll have at least 7k more hp between you and death, coupled with active modules |
10mg PLUMBUM
Academy Inferno
73
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Posted - 2012.12.10 13:47:00 -
[10] - Quote
Beside it when some body kill your HAV, you loose about 200k ISK and Blues ofter looking for a active tank which usually on the front line, but very ofter i can see that i have 2 or 1 free space.
I spent skill for small turrets but it's stay useless due i can only controll one! |
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Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.12.10 13:57:00 -
[11] - Quote
10mg PLUMBUM wrote:Beside it when some body kill your HAV, you loose about 200k ISK and Blues ofter looking for a active tank which usually on the front line, but very ofter i can see that i have 2 or 1 free space.
I spent skill for small turrets but it's stay useless due i can only controll one! So you're saying you found a multi seated vehicle that isn't meant for soloing in? |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.12.10 14:06:00 -
[12] - Quote
To balance things out, make a module for it |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.10 14:17:00 -
[13] - Quote
Scheneighnay McBob wrote:To balance things out, make a module for it
They easily could and add a couple of skill for better mods |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.12.10 15:04:00 -
[14] - Quote
I could actually lve with a module for it |
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