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Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.08 08:13:00 -
[1] - Quote
Features a team of players attacking an opposing team defending their base or post. The attacking team will have a set time to complete their objective before enemy reinforcements arrive.
Defense receives 120 seconds set up time. Assaulting players then rush the line. (Five) minutes to attack. - Maybe more. Attacking team has time limit to either eliminate enemy players or seize the objective/base. Defending players must survive the onslaught taking careful note of remaining clone reserves. If assaulting team fails to complete objective within time limit, defending force receives additional clone reserves as well as defense installations or other counter-assault perks. These can be dependent on the map for increased variety.
Reward system emphasizes ISK for the attacking team, and Skill Points for the defending team.
Secondary ideas. Each defending mercenary is allowed 5 personal clones for respawn. The entire defending team is allocated 20 clones in reserve. Once clone reserves are depleted, no more respawns are allowed unless player still has their own clone reserves available. Squad bonus skill that can be purchased can be trained to increase the number of team clone reserves. By +1 per skill level.
This idea was inspired solely from the original DUST 514 trailer. http://www.youtube.com/watch?v=rKtYqWBR7h0
One would think we could have a mode at least as beastly as the E3 trailer. I'm sure it's coming soon. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.08 22:19:00 -
[2] - Quote
It's just an idea, but I'd love to hear your thoughts. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.08 22:37:00 -
[3] - Quote
Sounds great. You know what would be a great place to try that game mode? That MASSIVE mountain in the southwest corner of one of the districts |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.08 22:51:00 -
[4] - Quote
Yeah, I'd always imagined this kind of gameplay would take place on a mountain or hill. And also, this game mode would make extensive use of indoors for defense and tactical approach.
I'd also love to see players defending an evacuated colony. Kind of like a Pirates vs Sailors ordeal.
Another idea I have is that contractors provide a kind of mobile sentry; a quadruped (unmanned) mobile tank unit for assault purposes, kind of a cushion for the defending players' defense installations. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.08 23:37:00 -
[5] - Quote
Again, sounds good.
Also, and extension of skim junction would be another great place. Ever notice those heavy looking doors at the base of the mountain to the south? Must be a bunker. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.08 23:57:00 -
[6] - Quote
Now that you mention it, I remember an idea that was pitched months ago about a sort of 'Conquest' mode where the maps are seamlessly extended from one area to the next. Resulting in gameplay being sort of a territorial tug of war, as players have a direct effect on the actual playing field.
Also, I hit a cool glitch once. I was knocked out of bounds for some (odd) reason and ended up in this awesome-looking facility in another part of the map. I only had about 16 seconds to explore once I recovered safely. There weren't any lights or furnishings, and I was placed on a balcony in the middle of the complex. It was like exploring the outside of the maps in Modern Warfare 2 using the renown 'Elevator Glitch', except with a timer that kills you. Lol. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.09 00:14:00 -
[7] - Quote
Well, the only awesome looking compound I know of that we can't reach atm is the gigantic tower to the north of line harvest |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 05:27:00 -
[8] - Quote
I never learned the map names. Lol. It was on the map with the pointed rocks. |
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