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kiarbanor
S.e.V.e.N.
11
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Posted - 2012.12.08 02:38:00 -
[1] - Quote
Is there a particular place we can go to see what the actual armor is for my fitting? I've upgraded the skill book that adds 5% to my armor per level, but I don't see it listed anywhere.
Of course, armor is just one example. I'm rather new; so, I'm guessing this has already been discussed. I can't find anything on it, though.
Thanks, in advance, for the help. Happy Gaming! |
BETALLION UVWUN
Doomheim
0
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Posted - 2012.12.08 11:27:00 -
[2] - Quote
Your armor and shield numbers are shown on your HUD in combat next to the meters that deplete. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.08 12:20:00 -
[3] - Quote
Or in your fitting screen. I think you need to hit square to get a verticle listing that has cpu, pg, shield stats, armor stats... If your looking for a specific change you can see the differences of something as you highlight it on the list to the left. There are two columns (right side of screen), one is your current fitting (on the left) and the other (on the right) is the highlighted possible change. Afaik for skills you need to look at the stat you are getting ready to change, then upgrade your skill, then check the stat again. Probably a better way I haven't figured out yet though... Sorry I can't be more clear. Catch me in game if you have a mic and I'll go over it with you. Good luck and happy hunting. |
kiarbanor
S.e.V.e.N.
11
|
Posted - 2012.12.09 00:27:00 -
[4] - Quote
You were right, Khal. The stats next to he suits--under fittings--shows the armor counting the leveled skill. However, where do you see damage for your gun? I see a modifier in that section, but I don't think that's it. Thoughts?
Thanks to both of you! |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.09 06:56:00 -
[5] - Quote
Weapon damage... The only place I know of is in the specific weapon menus, hit triangle while highlighting a weapon then R1 (iirc) to scroll through the tabs until you find the weapon damage. Tbh I think it should be added to the fitting property list as well I mean, it's an invalid fitting with no weapon right? To calculate skill and damage modifiers I use a calculator when my brain isn't working. Actually, I'm not sure if it automatically calculates and displays this info or not under the weapon tab... But, that's how I do it. |
HARDLUCKS
Doomheim
1
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Posted - 2012.12.09 11:31:00 -
[6] - Quote
Khal V'Rani wrote:Or in your fitting screen. I think you need to hit square to get a verticle listing that has cpu, pg, shield stats, armor stats... If your looking for a specific change you can see the differences of something as you highlight it on the list to the left. There are two columns (right side of screen), one is your current fitting (on the left) and the other (on the right) is the highlighted possible change. Afaik for skills you need to look at the stat you are getting ready to change, then upgrade your skill, then check the stat again. Probably a better way I haven't figured out yet though... Sorry I can't be more clear. Catch me in game if you have a mic and I'll go over it with you. Good luck and happy hunting.
Hardlucks here. If I am correct, you would press R1 and R2 instead of square...
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Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.13 06:11:00 -
[7] - Quote
Maybe. I press square to get the comparison columns while highlighting something in the fittings screen... I've never hit R1/R2 in the fittings area. I'll give it a shot next time I log on. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.14 19:29:00 -
[8] - Quote
Also be careful when comparing your math to in game effect if you're using damage mods in your fitting. Intended function is for mods to give diminishing returns however current function actually grands a bonus due to a bug. So anything using more than one damage mod will currently preform better than is intended.
Cheers, Cross |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.15 11:07:00 -
[9] - Quote
Hey Cross. I have to ask... what do you mean about diminishing returns? One mod slowly loses its bonus over time or stacking mods provides diminishing returns? It says in game stacking them invokes a penalty, I always thought that the first mod works as intended and the second one provides less of a bonus (the penalty) than the first. Assuming two of the same kind... Say the Ricochet Damage Mod which adds 10% to light weapon damage. 1st adds 10% - 2nd one stacked would add ??? Or when they are stacked are they both reduced? @Hardlucks-R1/R2 didn't do anything for me in the fitting screen... |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.12.18 11:09:00 -
[10] - Quote
I know you didn't ask me Khal but i'll try to answer it in Cross's place.
It was intended for a "Stacking" penalty to exist in the game where as if you put more than one of the same "Type" of Module on a fitting then the "Overall Effect would be reduced".
Whether this effect lowers the ability of both modules or just the second one is irrelevant. I believe it was intended that both Modules lose 10% of their effectiveness when more than one was placed. Though i'm not entirely sure that 10% is the right number.
What Cross is mentioning is the fact that there is a bug that makes Damage Mods give you more when you stack them instead of less. Which is not the intended result.
So assuming my 10% theory is right it would be something like this:
Enhance Shield Regulator Output = 20%
2 Enhanced Shield Regulators Stacked = 36%
while Weapon modes currently function like this:
Complex Damage Mod = 10%
2 Complex Damage Mods = 22%
Even though i may be wrong about the numbers i hope this provides you with some understanding.
Keep the faith. |
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.21 20:58:00 -
[11] - Quote
Free Healing has the right idea (and sorry for the late response).
Here are the numbers for how it works within New Eden currently. http://www.eve-wiki.net/index.php?title=Stacking_penalty#Exceptions
Modules Effect of nth module Cumulative bonuses with N modules ,each giving 10% Cumulative bonuses with N 20% mods 1 100% 10 % 20 % 2 87% 19.6% 40.9% 3 57% 26.4% 56.9% 4 28% 29.9% 65.7% 5 10.5% 31.3% 69.2% 6 3% 31.7% 70.2% Formatting won't hold properly on the forums, use the link to view the above table in its proper format.
Note: It is also worth noting that there seems to be a bug currently which gives a stacking bonus rather than penalty, as such it is highly advisable that you stick with 1 (or at most 2) of a given type of mod so as not to become accustomed to a benefit which is going to be patched out before live.
Exceptions Absolute values (those which apply actual numbers rather than % bonuses) do not suffer this penalty. For example use of 2 shield extenders each of which grant 22 HP will give you a full 44 additional HP.
There are also certain mods which may be exempted from stacking penalties, check the descriptions to ascertain applicability.
Hope that helps Cheers, Cross |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.23 05:07:00 -
[12] - Quote
@Free & Cross - as always you two bring the good stuff! I need to find you two in game one of these days. I hope the op is still monitoring this thread and taking notes... |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.12.27 05:58:00 -
[13] - Quote
Your very welcome Khal and if you want i can invite you to the L.O.T.I.S Public Chatroom for our Corp. It's basically a collective area where our Mercs can squad with non Corp. members and we get to know some pretty cool people. I think all 3 of Cross's characters are in there now as well
Keep the faith. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.28 04:04:00 -
[14] - Quote
Cool, though I won't be playing Dust until after New Years I think. Too much RL stuff getting in the way. But yes please!
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