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Vendange Talus
Circle of Huskarl Minmatar Republic
4
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Posted - 2012.12.08 00:59:00 -
[1] - Quote
I ask that the classes be given the option to go prone.. I specialize as a Sniper, and while the steady aim in crouch helps, to be effective, you need to find coverage foler at least a third of your viewing spectrum(if you're on the ground), and therefore takes away from the ability to better aid your teammates... and it is usually from the area that you can't see that you get sniped from yourself.. I believe this will give the overall experience a more realistic feel. |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2012.12.08 02:05:00 -
[2] - Quote
in would you move slower than in crouching. it is a good idea but would leave people variable to close range attack. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2012.12.08 02:30:00 -
[3] - Quote
I don't think it fits this game just like it doesn't fit halo |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.08 03:27:00 -
[4] - Quote
Very realistic yes, going prone is what is being taught in militaries across the modern world. Heck, I would go prone in most med-long range firefights.
BUT how would going prone fit a video game? Some ultra realistic ones maybe, but anything that wants to keep up tempo - No. |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.08 10:07:00 -
[5] - Quote
I had a couple of examples in detail for and against going prone but my phone is being stupid so: More options in the field are a good thing. +1 Though depending on how it's used it could slow down game play. That is a valid concern. Option is the key word. It would just be an option. Use it or don't. That would be up to the player. It does have a practical and tactical use though. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.08 10:34:00 -
[6] - Quote
There are two known ways to incorporate prone into a multiplayer shooter.
1. Has to be done from a crouch, or at least while standing and not in mid-air. This can ONLY result in slowing down gameplay. For a game with a lot of one-shot kills and minimal durability for even the toughest soldiers, this is fine. When you throw vehicles and Heavy suits into the mix, and consider the hitbox tracking the game already struggles with on rough terrain, it would be a bad idea. Also, this frequently allows for incredibly easy wallhacks where you can set up with your character fully hidden behind a ledge or the crest of a hill, but the game allows you to see and shoot over the obstruction.
2. Allowing players to go prone anytime, anywhere. This doesn't break the flow of a fast-paced game, but so far, nobody has found a way to make a game work like this without deteriorating into "best exploitation of hitboxes wins" gameplay where the shifting angles and positions of your character can make you almost invulnerable. Combine that with a heavily=tanked Assault or Heavy fitting, and there will be players who literally just can't be headshotted and take too much damage to kill them without headshotting.
Unless you've got a fantastic new third option, I'm not in favour of adding the ability to go prone. It's either going to negatively impact pacing, or severely negatively impact playabilty. |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.08 11:44:00 -
[7] - Quote
I wish I did have a fix but sadly no. Only two programming classes so far and its really not my fort+¬... I'll leave it for smarter people than I. Though I do like as many options as possible... may be why I have so many low tier skills... I wouldn't want lots of options at the expense of ruining the game though. Maybe after release and the dust settles... No pun intended... |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.08 14:31:00 -
[8] - Quote
Garrett Blacknova wrote:There are two known ways to incorporate prone into a multiplayer shooter.
1. Has to be done from a crouch, or at least while standing and not in mid-air. This can ONLY result in slowing down gameplay. For a game with a lot of one-shot kills and minimal durability for even the toughest soldiers, this is fine. When you throw vehicles and Heavy suits into the mix, and consider the hitbox tracking the game already struggles with on rough terrain, it would be a bad idea. Also, this frequently allows for incredibly easy wallhacks where you can set up with your character fully hidden behind a ledge or the crest of a hill, but the game allows you to see and shoot over the obstruction.
2. Allowing players to go prone anytime, anywhere. This doesn't break the flow of a fast-paced game, but so far, nobody has found a way to make a game work like this without deteriorating into "best exploitation of hitboxes wins" gameplay where the shifting angles and positions of your character can make you almost invulnerable. Combine that with a heavily=tanked Assault or Heavy fitting, and there will be players who literally just can't be headshotted and take too much damage to kill them without headshotting.
Unless you've got a fantastic new third option, I'm not in favour of adding the ability to go prone. It's either going to negatively impact pacing, or severely negatively impact playabilty. QFT The game doesn't need prone, and its exploitable. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
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Posted - 2012.12.08 15:09:00 -
[9] - Quote
Prone is needed. I have no clue why people think it will be a bad thing for the game. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.08 15:22:00 -
[10] - Quote
Michael Cratar wrote:Prone is needed. I have no clue why people think it will be a bad thing for the game. Two posts above you. |
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Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.08 22:48:00 -
[11] - Quote
I think the ability to go prone could be a good thing as it allows different tactics and responses to said tactics and with it's use would force a rethink of currently heavily used tactics on the fly. Only if it is used however. I would in no way agree to a mandatory prone situation. If it could be implemented successfully as an OPTION without the problems Garrett brings up what could be wrong with that? Use it or not, adapt or die. That goes for both sides. Other than Garrett who put up a valid argument against, if there are other reasons why it shouldn't be included state them and try and convince those of us who want it, that it's a bad thing. BUT, if those things Garrett mentioned could be fixed somewhere down the line why shouldn't it be included? Again, convince me. I'm generally not an unreasonable individual and I'm allowed to change my mind with new information. |
SickJ
French unchained corporation
48
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Posted - 2012.12.09 00:49:00 -
[12] - Quote
Prone would be okay, I think, but only for Scout suits. A Heavy going prone would be a bit much.... |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.09 01:55:00 -
[13] - Quote
It should be limited to something, perhaps minimum weight or weapon equiped. Amount of armor plates used. Something.
And a heavy going prone would be great, like a turtle on it's back! Sprint into fatty's legs and watch 'em spin! |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.09 07:25:00 -
[14] - Quote
Snipers are already annoying to detect, hunt down and kill. If they can go prone they are practicly invisible. |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.09 08:06:00 -
[15] - Quote
And that's where sensors and skills and such come in. Stealth and distance is part of the sniper game. Heavies that are properly equipped, that I can't send screaming back to a CRU with a sniper round to the head are annoying. Should they be limited to the amount of armor or shields they can equip or have to make my job easier? Why would you want to limit a given roles capabilities in those roles? |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.12.09 08:42:00 -
[16] - Quote
You're already a smaller target and with the right skills you balance out the sensing skill AND the scout has a lower base sig radius, you're already stealthy enough. |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.09 08:57:00 -
[17] - Quote
^ That is true and valid.
So if there was a counter to going prone whether it was a skill or equipment or whatever, would you be okay with prone being added to the game? ASSUMING the issues Garrett mentioned above could be fixed of course... For the record: I don't want a broken class (any of them) or a game that's out of balance even if that gives my chosen role an advantage. I'd rather have the challenge and the fun that comes with it... broken is no fun. |
STB Vermaak Doe
558
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Posted - 2012.12.09 09:07:00 -
[18] - Quote
Khal V'Rani wrote:^ That is true and valid.
So if there was a counter to going prone whether it was a skill or equipment or whatever, would you be okay with prone being added to the game? ASSUMING the issues Garrett mentioned above could be fixed of course... For the record: I don't want a broken class (any of them) or a game that's out of balance even if that gives my chosen role an advantage. I'd rather have the challenge and the fun that comes with it... broken is no fun. Even though I like prone in most games I play, I don't find it right for this game BUT I wouldn't mind it being around if the things Garrett brought up are fixed |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.09 09:30:00 -
[19] - Quote
Whoa, the name thing got me... there's two of you? It might not be right for this game, you're right. Pacing and all. And no counter to speak of atm, plus the inherent issues with making it balanced. I would like to give it a shot in game. If it ends up being messed up then yank it. Completely okay with that. I just wouldn't say it's messed up because I personally don't have a counter to it assuming there was a counter put in as well. That sort of "reasoning" just bothers the hell out of me. |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
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Posted - 2012.12.09 19:34:00 -
[20] - Quote
Prone would just get abused greatly and I'm sure it would turn out to be completely broken even though it would be good to have if done correctly. Also about what someone said, allowing only scouts to do it I will completely disagree. I say let everyone do it but depending on their suit and mobility, you get up faster/slower. If a heavy decides to prone it should definately take a bit if not a while to stand up, assaults go medium and scouts fast. If they don't fix the terrain and invisible wall problems like I said, no way. tl;dr Prone will be abused, standing up speed=mobility speed, no prone if they dont fix their stuff first |
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