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Thread Statistics | Show CCP posts - 0 post(s) |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.07 20:36:00 -
[1] - Quote
The maps seem to lend to one team redlining the other a bit more easily. And with larger red lines allows snipers to be protected even more.
However when the maps are full with evenly matched players it can be more fun cause there is less running around. |
Hollow M Ling
Doomheim
30
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Posted - 2012.12.07 20:38:00 -
[2] - Quote
HowDidThatTaste wrote:The maps seem to lend to one team redlining the other a bit more easily. And with larger red lines allows snipers to be protected even more.
However when the maps are full with evenly matched players it can be more fun cause there is less running around. So does that mean it's time for us to bring out our HMGs Taste? |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.07 20:57:00 -
[3] - Quote
I honestly prefer normal ambush and skirmish. The new ones are a Zerg fest (did I use that right?) and it is much harder to break out of a redline. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.07 21:05:00 -
[4] - Quote
This an HMG's dreamland.
Way to make us appreciate what we already have CCP lol |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.07 21:20:00 -
[5] - Quote
Yeah, I don't know why, with all the redline problems, they decided to shrink the spawn area and options. Pubs can't handle it. |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.12.07 21:25:00 -
[6] - Quote
HowDidThatTaste wrote:The maps seem to lend to one team redlining the other a bit more easily. And with larger red lines allows snipers to be protected even more.
However when the maps are full with evenly matched players it can be more fun cause there is less running around.
See under the thread announcements for each map, it clearly says 'new map VARIATIONS', nowhere does it say 'new maps'. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.07 21:37:00 -
[7] - Quote
tribal wyvern wrote:HowDidThatTaste wrote:The maps seem to lend to one team redlining the other a bit more easily. And with larger red lines allows snipers to be protected even more.
However when the maps are full with evenly matched players it can be more fun cause there is less running around. See under the thread announcements for each map, it clearly says 'new map VARIATIONS', nowhere does it say 'new maps'.
You do realize the original patch notes said new maps. So CCP is either intentionally playing semantics or we haven't seen them yet. |
ReGnUM MiNdReaDeR DEI
Bragian Order Amarr Empire
7
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Posted - 2012.12.07 21:40:00 -
[8] - Quote
Noc Tempre wrote:tribal wyvern wrote:HowDidThatTaste wrote:The maps seem to lend to one team redlining the other a bit more easily. And with larger red lines allows snipers to be protected even more.
However when the maps are full with evenly matched players it can be more fun cause there is less running around. See under the thread announcements for each map, it clearly says 'new map VARIATIONS', nowhere does it say 'new maps'. You do realize the original patch notes said new maps. So CCP is either intentionally playing semantics or we haven't seen them yet. probably will be in the new patchnotes but who knows when we will see them |
Gaff Origami
ZionTCD Legacy Rising
49
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Posted - 2012.12.08 04:20:00 -
[9] - Quote
Noc Tempre wrote:tribal wyvern wrote:HowDidThatTaste wrote:The maps seem to lend to one team redlining the other a bit more easily. And with larger red lines allows snipers to be protected even more.
However when the maps are full with evenly matched players it can be more fun cause there is less running around. See under the thread announcements for each map, it clearly says 'new map VARIATIONS', nowhere does it say 'new maps'. You do realize the original patch notes said new maps. So CCP is either intentionally playing semantics or we haven't seen them yet.
They all said 3 new game modes but I guess that means the same two game modes with the same maps with different null/spawn points...go figure? |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
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Posted - 2012.12.08 05:18:00 -
[10] - Quote
HowDidThatTaste wrote:The maps seem to lend to one team redlining the other a bit more easily. And with larger red lines allows snipers to be protected even more.
However when the maps are full with evenly matched players it can be more fun cause there is less running around.
Yes. Some epic bloodbaths this morning. Two opposing CRUs right accross from each other. |
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Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.08 05:24:00 -
[11] - Quote
I played a couple of rounds I honestly have no clue whats different other then using mercenary to get into a game. What is new? not trying to troll really don't know |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.08 05:49:00 -
[12] - Quote
Crm234 wrote:I played a couple of rounds I honestly have no clue whats different other then using mercenary to get into a game. What is new? not trying to troll really don't know We choose which server to play on, and the maps are laid out differently. Different stuff scattered about, different redline positions, etc.
Not much else has changed. |
Gaff Origami
ZionTCD Legacy Rising
49
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Posted - 2012.12.08 20:05:00 -
[13] - Quote
Garrett Blacknova wrote:Crm234 wrote:I played a couple of rounds I honestly have no clue whats different other then using mercenary to get into a game. What is new? not trying to troll really don't know We choose which server to play on, and the maps are laid out differently. Different stuff scattered about, different redline positions, etc. Not much else has changed.
My idea of a new game mode is CTF or King of the Hill or "Rush" style, etc. The same maps with different stuff/boundries are just map variations. As you can probably tell from my multiple posts I'm pretty disappointed with this "update". Hopefully will be able to get into one of the Quafe events next week. |
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