Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.07 05:58:00 -
[1] - Quote
The Logistics LAV has a built in repper, and the top tier Dropships have built in mCRUs.. but the HAV simply has bonuses and open slots like they should, following EVE's established standards.
Look at any of the Retribution ship rebalancing changes and they all have bonuses for their intended use.. not in-built modules.
Why do the LAV and Dropship tiers break from this? I suspect it was due to patched in code before modules to do this were available.. but those days are over. Please address this, it weakens their flexibility and value to skill up into them.
Why can't the Eryx simply have an extra slot and more CPU/PG over the Myron? And perhaps bonuses to mCRU respawn times like the top tier Infantry modules?
Why can't the top tier LAV's have the same?
These inconsistencies really need to be addressed.
As an AV guy and Pilot, I love all the different options in vehicles and all the different things you're doing with them. Keep up the good work and thanks for listening. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.07 06:28:00 -
[2] - Quote
Maybe add the extra slot and a nice bonus to the module per level or a large reduction in fitting needs. This would make the role obvious, but allow for some different options. The module could come free with hull, but allow a different one to be placed over it, like the turret on militia lavs. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.07 06:39:00 -
[3] - Quote
Ten-Sidhe wrote:Maybe add the extra slot and a nice bonus to the module per level or a large reduction in fitting needs. This would make the role obvious, but allow for some different options. The module could come free with hull, but allow a different one to be placed over it, like the turret on militia lavs.
Yeah, I'd actually like to see the Eryx level dropships branch off into a Transport role ship and an Assault role ship.
Perhaps with the Assault style having no passenger room and beefier performance (torque) / damage bonuses and tank regen, while the Transport having spawn timing bonuses and bigger buffer for quick hotzone deployment. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.07 13:46:00 -
[4] - Quote
As a pilot I approve of this idea.
As it stands now I prefer the Myron to the Eryx because it has more PG and CPU to fit other modules if you don't want a MCRU. I have no incentive to skill any further than the standard. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.07 16:38:00 -
[5] - Quote
Wrong
The top tier HAV aka the 'black ops' HAV has a MCRU in it and sacrifices some shield/armor and prob some PG/CPU and only have 4med/4low and cost around 2.5mil and requires HAV lvl5
Currently its been taken off the market hence why you havnt seen it
But back to the point i dont like mods on vehicles which cannot be removed like turrets for example, you should be able to tune your vehicle how you like |
Reav Hannari
Red Rock Outriders Red Rock Consortium
296
|
Posted - 2012.12.07 16:53:00 -
[6] - Quote
I too would like to see vehicles not have any built in modules. Define roles through bonuses to module performance only and let people fit them however they like. |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2012.12.07 19:47:00 -
[7] - Quote
Higher tier dropships should have cloaking instead of turrets once that feature is implemented into the game. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.08 00:37:00 -
[8] - Quote
EnglishSnake wrote: Wrong
The top tier HAV aka the 'black ops' HAV has a MCRU in it and sacrifices some shield/armor and prob some PG/CPU and only have 4med/4low and cost around 2.5mil and requires HAV lvl5
Currently its been taken off the market hence why you havnt seen it
Nice job correcting me about something that isn't even in the game right now. You do it with such gusto too.
You may find this of benefit also - http://en.wikipedia.org/wiki/How_to_Win_Friends_and_Influence_People |
Kaizer Ishimoura
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2012.12.08 00:55:00 -
[9] - Quote
EnglishSnake wrote:Wrong
The top tier HAV aka the 'black ops' HAV has a MCRU in it and sacrifices some shield/armor and prob some PG/CPU and only have 4med/4low and cost around 2.5mil and requires HAV lvl5
Currently its been taken off the market hence why you havnt seen it
But back to the point i dont like mods on vehicles which cannot be removed like turrets for example, you should be able to tune your vehicle how you like
THE BLACK OPS HAV DOSENT EXIST Dx |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.08 01:02:00 -
[10] - Quote
Kaizer Ishimoura wrote:EnglishSnake wrote:Wrong
The top tier HAV aka the 'black ops' HAV has a MCRU in it and sacrifices some shield/armor and prob some PG/CPU and only have 4med/4low and cost around 2.5mil and requires HAV lvl5
Currently its been taken off the market hence why you havnt seen it
But back to the point i dont like mods on vehicles which cannot be removed like turrets for example, you should be able to tune your vehicle how you like THE BLACK OPS HAV DOSENT EXIST Dx
It does. It's in the database. But, in order to see it you'd have to be eve side. And it's not buyable. So it's in the system. It's just being placeholder that basically shows where the good one will go when it's finished. |
|
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.08 01:19:00 -
[11] - Quote
Must. War. About. Irrelevant. Details. ;) |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.08 01:24:00 -
[12] - Quote
Pretty sure it was in game until hot patched out prior to 50% vehicles event. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.08 05:05:00 -
[13] - Quote
The Black Ops HAVs did exist in-game.
The CRU didn't work, and supposedly (according to some of the better-connected players), it's not a standard CRU, it's a "reverse" CRu that lets you DESPAWN when you're in the HAV, allowing you to redeploy somewhere else on the map. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.08 06:04:00 -
[14] - Quote
They were in the game. And now they're not. In fact, they were in the game so briefly that I never saw one deployed.
In conclusion. Make it a module. Give vehicles bonuses and give us back our slots and CPU/PG to do with as we please.
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.08 14:08:00 -
[15] - Quote
Rhadiem wrote:They were in the game. And now they're not. In fact, they were in the game so briefly that I never saw one deployed.
In conclusion. Make it a module. Give vehicles bonuses and give us back our slots and CPU/PG to do with as we please.
u know u dont have to be ignorant about things. ppl are tellin u they were in the game for a while now and ur just ignoring it just because YOU didnt bother to check the market previously....unless ur totally new to the beta they werent in the as briefly as u state they were in a long while actually......reason u never saw them is because currently the black ops HAV has no use its weaker than the marauders and the stuff thats intended to make it unique arent in yet thats why u never saw ppl waste 4M+ on a black ops HAV |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2012.12.08 20:14:00 -
[16] - Quote
The point of this thread was that t2 lavs and dropships are being hindered somewhat to where they are normally worse then the t1 versions i myself have always prefered the t1 dropships over t2 cause the t2 litterally only have an extra slot but because there pg/cpu acts like that mcu is fitted into some magical slot u have to sacrifice for the mcru this is normally a no to ccp for them to do that. Ok the mcru is built in well relistically when someone takes a ship redesighn it for a built in module they make shure the system can handle the module plus everything that was there previously. U dont take the international space station add a kitchen in then tell the scientist that they cant use some of there equipment cause the system cant handle it.
I sugest eather ccp up the fitting room on t2 lavs and dropships to compensate for the built in module or make the mod removeable give the vehicles a bonus towards it and give the vehicle back its pg/cpu the mod was taking |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.08 20:46:00 -
[17] - Quote
From what I understand, the Prometheus, the Eryx, the Limbus and the Charybdis aren't meant to be better versions. They fill a different role. LLV's have more health, more pg/CPU but less damage than a usual LAV. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.09 05:07:00 -
[18] - Quote
Tectonious Falcon wrote:From what I understand, the Prometheus, the Eryx, the Limbus and the Charybdis aren't meant to be better versions. They fill a different role. LLV's have more health, more pg/CPU but less damage than a usual LAV.
Ok, I can accept "sidegrades" for the different vehicle's roles, but it still doesn't explain the built in modules. I mean, why even have a MCRU module when they intend us to use the Eryx? See the inconsistency? Why not a bonus to MCRU modules in the Eryx and an open slot? |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.09 05:20:00 -
[19] - Quote
Mavado V Noriega wrote:Rhadiem wrote:They were in the game. And now they're not. In fact, they were in the game so briefly that I never saw one deployed.
In conclusion. Make it a module. Give vehicles bonuses and give us back our slots and CPU/PG to do with as we please.
u know u dont have to be ignorant about things. ppl are tellin u they were in the game for a while now and ur just ignoring it just because YOU didnt bother to check the market previously....unless ur totally new to the beta they werent in the as briefly as u state they were in a long while actually......reason u never saw them is because currently the black ops HAV has no use its weaker than the marauders and the stuff thats intended to make it unique arent in yet thats why u never saw ppl waste 4M+ on a black ops HAV
what bizarro world is this? I'm not ignoring it. I said it was in the game... in the text that was quoted... and it's configuration appears to be yet another item that needs to be fixed. I don't know if I can make my point much clearer. I'm talking about built-in modules with vehicles. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |