Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2012.12.06 21:15:00 -
[1] - Quote
Personally, I don't think any SP investment should increase damage (outside of maybe unlocking better weapons). SP should help you apply your dps, not increase your dps, ie. things like target acquisition - turn speed, zoom fidelity and whatnot - allow you to apply your dps and are okay, while things like increased damage or rate of fire are not okay. I'm kind of iffy on things like reload speed and overheat/cooldown, since it does affect your damage per minute capabilities when having to factor in downtime between firing. |
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2012.12.07 00:01:00 -
[2] - Quote
Skihids wrote:Tiel Syysch wrote:Personally, I don't think any SP investment should increase damage (outside of maybe unlocking better weapons). SP should help you apply your dps, not increase your dps, ie. things like target acquisition - turn speed, zoom fidelity and whatnot - allow you to apply your dps and are okay, while things like increased damage or rate of fire are not okay. I'm kind of iffy on things like reload speed and overheat/cooldown, since it does affect your damage per minute capabilities when having to factor in downtime between firing. Then you will have to remove all reload speed skills, all increased magazine size skills, and all lengthened overheat skills as well since these all directly affect damage per minute. Even reduced kick or dispersion directly affects damage per minute. You would be gutting a large portion of the skill tree.
I don't know where I stand on reload/overheat related ones, but there's only one magazine increase skill isn't there (for the pistol)? The capacity skills are for reserve ammo I believe. Reduced kick and dispersion (and things like increased range) only affect your effective dps. They can be compensated for in one way or another, either by controlling recoil, or decreasing distance so the dispersion/efficiency rating aren't a problem.
The only things that directly affect dps are damage per bullet, rate of fire, bullets per mag and reload/overheat kind of things, with most of the importance on just the first 2.
I'm just saying this is my stance on things, and if CCP wants new players to be able to compete with vets, vets can't be dealing more damage purely from invested SP. Things like recoil and range can be overcome by player skill or play style, someone using the same exact gun as you that hits harder or faster just because they've spent SP is an unfair advantage for the veteran player (they also don't really make sense in terms of how do you shoot harder?). |