Virgil Memphisto
ZionTCD Legacy Rising
7
|
Posted - 2012.12.06 12:08:00 -
[1] - Quote
Newtons laws mean there will always be some recoil effect. You apply a force to matter to force it one direction. That matter applies that force back at you. So even in the far future there is likley to be some recoil, even with plasma bullets. Recoil has been taken away from both sub and the AR. Given the AR's versatility it needs something or in its current form, it is too much of an all rounder. So much so the breach is now redundant.
The sub species of rifle need their own focus.
Standard and breach need same range but have them work differently. I would probably have these two as shortest range of the AR flavours, not sure on distances to apply.
Standard AR
The weapon used to walk up the screen when on full auto. Now it barely moves, so much so ads is redundant. Bring back the pull and judder! Take away the zoom leave iron sights. (not sure about this but it would fit with suggested grouping) Reduce mag size to the same as militia.(or45)
Breach AR
Iron sights For now leave its recoil as is - to find a role and balance this rifle against standard will be hard With same range as standard it should make a come back Reduce mag to same as above.
The dps between these two may well have to be different, I suspect that the standard will have greater dps, but it's problem is hitting the target, a problem which the breach will not have to anywhere near the same degree.
Burst AR
Burst, this one I would class with the tactical, but reduce its effective range so it sits between tac and the two above. (a hybrid of standard and tactical)
Reduce mag to around 45 Reduce number of shots in burst to 5 Give it more kick than the standard (higher ROF) so you have to require target once fired Keeps zoom sight
Tactical AR
Keeps its long range but like the laser make it useless up close, basis being the magnetic casing to propel the plasma simply has not disapated enough to let the plasma break out. Give it the same kick as the breach Keeps zoomed sight Reduce mag size to say 22 Reduce ROF to slightly less than breach
The AR 's need to be balanced to one another but also have their own role with the group. The hardest one to place is the standard full auto. If it can hip fire then the breach is redundant. If it has silly range, it impinges on the tac and out ranges the laser. But for the game it has to be the general purpose gun, to which all others are compared. If the branches of the AR family cannot be balanced than its going to be hard to place and balance all others.
Damage up the tiers.
While people will complain, the difference in damage from new/casual player is huge. The full auto guns currently on the market have a full 20% increase, basic. That seems too high and increase, and will no doubt in the future put players off what is a f2p game. I would suggest that figure be halved if other things are to stay the same.. Or keep damage the same (so 30 for all auto rifles) and increase the ROF and recoil to the higher tier gun so the gun matches the player skilled with the sticks. The game needs to be playable to new players and reward those who have ground an those with natural ability with the input device of their choosing. |
Virgil Memphisto
ZionTCD Legacy Rising
7
|
Posted - 2012.12.06 16:40:00 -
[2] - Quote
The reason why i suggested the change to damage so even new good players have a chance 6months from launch. as it stands the guys carrying the duvolle have 20% basic, plus 15% general gun skill, plus the spec skill another 15%? ( plus the reload, range skill etc.)
In theory the guy with the duvolle will have 50% more damage, and more armour than the new player. It is unlikely that the casual/new guy will get the kills to get the skills when armour and suit mods are thrown in too. That then makes the game a clique, and not one anyone can easily enter.
Time served and the skill levels should give a bonus but the above will put off new players as they cannot compete or do much apart from act as a meat shield, that's why it should be reduced.
The mag sizes, well the more often you have to reload means that for a few seconds you are vulnerable. It would help out balancing the game 6months from launch. The season guy is still going to be using less bullets to kill someone and his reload time would still be quicker than a new player. It would IMO just give that little bit more weakness and open the door to the newer players. |