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Tzaar Bomba
Doomheim
174
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Posted - 2012.12.05 20:36:00 -
[1] - Quote
New idea ive come up with, this is completely serious and is only intended for mature people and serious subjects. The person that posts after me will name a game issue. After which everybody will post possible solutions and ideas towards fixing the supposed error, after which i will examine and list and culminate everything into a solution that everyone can agree on (or atleast a vast majority). I must respectfully ask that those who are new (2 weeks or less) to refrain from posting as you do not know the game as it was in previous builds.
After i see that the majority has approved of my version of everyones ideas, i will submit them. The ideas approved will be edited into this post as to display the leading and approved solutions. Keep it mature and on topic please. |
thoragard
Tronhadar Free Guard Minmatar Republic
20
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Posted - 2012.12.05 20:37:00 -
[2] - Quote
game sucks |
Alberto Hoffman
1
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Posted - 2012.12.05 20:39:00 -
[3] - Quote
Our character need more freedom of movement. feels clunky at the moment |
Tzaar Bomba
Doomheim
174
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Posted - 2012.12.05 20:44:00 -
[4] - Quote
Define clunky? |
thoragard
Tronhadar Free Guard Minmatar Republic
20
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Posted - 2012.12.05 20:46:00 -
[5] - Quote
clunky Definition clunk-+y[ kl+¦ngkee ]ADJECTIVE 1. awkwardly designed: awkwardly designed or made ( informal )
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thoragard
Tronhadar Free Guard Minmatar Republic
20
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Posted - 2012.12.05 20:48:00 -
[6] - Quote
Tzaar Bomba wrote:Define clunky?
now you define gynecology .....i like this game |
Tzaar Bomba
Doomheim
174
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Posted - 2012.12.05 20:49:00 -
[7] - Quote
Lol, its not that clunky in my opinion, yes it prevents you from moving to the side sometimes, but im relatively sure that issue will be rectified in later builds. |
Skag Barron
Tronhadar Free Guard Minmatar Republic
52
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Posted - 2012.12.05 20:49:00 -
[8] - Quote
Say your running through the battlefield and there's a small hill between you and your objective, Not a mountain but a small reasonable hill, your try to get over it but your toon starts bouncing on the spot, your unable to recover till it stop and when it does you lose some of you shields.
going from crouch to standing is slow, almost like watching an old person trying to stand up.
on a side note thought I hope in the furture there will be more animation to you toon, so instead of hopping over a ledge you can vault. I'm not looking for and increase in the height you can jump or any thing like that but on a whole the character just feel well clunky if this makes any more sense? |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.12.05 20:50:00 -
[9] - Quote
Tzaar Bomba wrote:Define clunky? slow movement. you have to commit to sprinting, jumping over obstacles is overly complicated despite bunny hopping being a major evasive manuver. getting hung up on invisable objects, while a tank can have full freedom of movement.
the console controlls are pathetic i am now having to buy a KB/M just to jump and aim at the same time. |
Tzaar Bomba
Doomheim
174
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Posted - 2012.12.05 20:53:00 -
[10] - Quote
Thats true, i do get caught up on objects at times, but again i think thats just something they are already working on fixing. |
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thoragard
Tronhadar Free Guard Minmatar Republic
20
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Posted - 2012.12.05 20:55:00 -
[11] - Quote
you forget the definition game already...i am dissapoint. |
Tzaar Bomba
Doomheim
174
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Posted - 2012.12.05 23:10:00 -
[12] - Quote
Smh this is what i get for trying. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.06 01:58:00 -
[13] - Quote
Tzaar Bomba wrote:Smh this is what i get for trying. I'll play along.
Two issues that have been annoying the hell out of me lately,1)collision detection with other players and terrain,2)dead spots in the controller aiming. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.06 02:03:00 -
[14] - Quote
Th3rdSun wrote:Tzaar Bomba wrote:Smh this is what i get for trying. I'll play along. Two issues that have been annoying the hell out of me lately,1)collision detection with other players and terrain,2)dead spots in the controller aiming. Colliding with another player creates this weird lag that immobilizes both players. I've often ran up at squads of players whose names weren't in any particular corp, watched them from a lone wolf distance with my AR sight on them, then wait for them to bump into each other. It's the best way to get a double kill quickly, and people ALWAYS seem to bump into each other.
I've died a few times tryin' to pull back to turn a corner, find an ally, and have this issue. Sometimes it resolves quickly, sometimes it kills you dead. |
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