EnglishSnake wrote:
They cant assist
Not when swarms bend around everything you use as cover, not when 1 forge gun alone can destroy you or deal so much damage that the only way you can go is back and this is basic low level AV which can deal so much damage and destroy top tier tanks in a few hits if that
I can surround my tank with infantry but it would have to be mostly snipers since the majoirty of AV ppl hide in the mountains and the only way i can hit them with a tank is with a railgun because the community cried over missiles and got them nerfed, yet the railgun isnt a good CQC weapon against infantry so it makes no sense for me to support at the letter since i would need a blaster but i wouldnt be able to hit the AV guys and i cant rely on the randoms either
Catch 22
You have nerfed tanks with your constant crying that we have to pick and choose our fits, we cant change our tanks at a supply depot for a diff turret so whatever turret we pick we have to look after the tank either way since its weak, i go railgun so i can hit camping AV guys and other tanks if they turn up and the reason im up on that hill is because you put me ther
As I asked you when you were crying about this in another thread, who are these people with these magic wrap around swarms you speak of? I want one! From what I hear this glitch happens rarely at best (I have used swarms a LONG time, and it's never done it for me), so using it as a part of your main argument invalidates the majority of your entire statement.
Good tank pilots know how to avoid forge gunners. I've seen them do it. I've seen you do it. If someone has the skill to take you out with a low level forge gun, kudos to them. Your argument is basically that a low level weapon shouldn't take out a high level fit. Then how is it that I can take out a Vk.1 with a starter fit? By your logic, the militia AR is too powerful because it can drop a VK.1 in less than 2 clips. I've fired at your tanks before Snake, and with a basic forge gun it takes either really good luck, aim, and around 8 shots, or a nanohive and a lot of luck to not get shot down. You have to remember that while a forge gunner is able to shoot you from across a large portion of the map, you can do the same to him. He also has to dodge infantry, lav's, dropships and snipers, while all you have to concern yourself with is him.
As for not being able to be anti infantry when using a railgun, that's nothing but bull. If you are going to spec into tanks, then you should be smart enough to know that you need to squad with competent gunners. Use blasters for your 2 small turrets, and you have no issue with supporting the letter from an anti infantry standpoint as well as a ranged support and an AV support.