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Thread Statistics | Show CCP posts - 1 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.12.04 22:05:00 -
[1] - Quote
Reout Karaal wrote:Caeli SineDeo wrote:Maken I am not talking about E3 flight controls. Which you are clearly have in mind.
I am talking about Precursor. These where some of the hardest flight controls in the game. But with there difficulty came rewards.
Once you mastered them you could pull off maneuvers and a master at controls could control there dropship far better in Precursor then this build. I could actually avoid forge shots to a extent because I was not forced to fly in predictable flight patterns. Currently I feel these codex build flight mechanics limit the great pilots at the expense of letting everyone feel they can fly a dropship. You should not do that with air vehicles. These should be hard to master but rewarding to those that do. You mean the build when people spawning on your DS or hitting it with your own SM would flip it over into a death plunge? Yeah, that was so great and "rewarding". I hate this bullshit about how much more demanding it was -- it was just borked to the point of being unusable and everybody who tried it knew that it will not last. "You got hit by anything and somebody spawned on board at the same time? You're now belly up and this pain is the planet breaking your back." That flight model made me play infantry until end of the build. Caeli SineDeo wrote:And in Precursor there was a actually a difference between armor and shield tanking AKA shield you where faster but little more rocky aka making it harder to gun where armor you where slower but alot more stable and easier to gun from. Currently I have built a lovely Myron and added some nanofiber chasis mods -- I would dig that difference again if there was anything that I could use a flying speedcar for. Current WP system combined with map size gives me exactly 0 motivation to take my baby out for a ride.
Never had that issue in Precursor, you sure that wasn't the previous build (never played the one before precursor). Last build felt like it was a lot more nimble, this one feels heavy and slow, unless I got some extra armor/shields for that I'd like to go back to the previous builds Dropship flying ability. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.07 10:49:00 -
[2] - Quote
Crm234 wrote:As a non pilot I cant speak from the flight controls , but almost every time ive been in a drop ship its usually a disaster.
gunners shouldn't be able to shoot their own ship , its over looked coding that really needs to be fixed. I believe that helicopter guns are mounted on gyroscopes stands that are configured to stop movement if the angle will hurt the craft and dust is in the future.
Ive probable rode on a drop ship longer than I should of for the fact that every time ive jump out timing a jump ive went flying into the red zone or 100`s of feet away from where I should of. Also the universal sign of get out in a transport ship is the vehicle stops Im sure if drop ship pilots didn't try to use the ship like a halo jumping spawn point and peeled into a objective point low and fast and hovered people would jump out like a Vietnam huey.
Right now drop ship pilots get no love is because instead of using the ship like a transport they are flying in circles like a c130 gunship pelting one area like artillery and getting mad because people want you to transport them instead.
instead of a light or a auto kick function , maybe when the drop ship is safe enough to be jumped out of the doors open or if that coding is to complex for processing power a blue shield is active when not safe and disappears when safe to jump.
I'm just gonna say I've tried being helpful as a DS Pilot. I've flown into a hotspot to pick bluedots up who are surrounded. They run away from me and die. I've had blue dots in my ship and I've hovered next to an Objective. All 6 refused to get out, with one gunner just shooting the Objective.
In the end I wasted 800k because I refused to fly these assholes around whilst the rest of our team was losing. I dropped them into the redzone, ship and all. There is no reason to use a Dropship over an LAV tbqh. In a Dropship you just get random blue dots who refuse to be helpful at all.
That said, I'll try it again today, I'll get my ship out and see if I can't get some Blueberries to do something useful. If not, I'll be chucking another 800k into the redzone.
CCP Cmdr Wang wrote:One of the things demoed during yesterday was improved lag compensation which allowed better placement of missiles' launch point. Now there's much less deviation.
And do Dropships themselves get any love? I highly doubt it. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.08 19:34:00 -
[3] - Quote
Governor Odius wrote:Jason Pearson wrote:CCP Cmdr Wang wrote:One of the things demoed during yesterday was improved lag compensation which allowed better placement of missiles' launch point. Now there's much less deviation. And do Dropships themselves get any love? I highly doubt it. They've got a whole freaking game to make, you can't expect them to focus on the troop transports when a lot of the core game mechanics are still missing. I'm keepin' the faith. CCP will deliver.
I expect to see things being worked on and balancing taking place. I don't care about missiles, real DS pilots don't. What we care about is the fact our entire playstyle is gone. Don't treat it as just "Troop Transport", It matters to us that our 800k ships can be smashed in one shot, that we can't help our team win because of lack of mechanics (or other players common sense). We've been asking for various Dropship help, and we get a response "DW GUISE WE MIGHTVE FIXED THE MISSILES!".
I just find it very annoying, especially after we have to put so much SP into being Pilots (And it was my intention just to ferry people about), to gain no reward for my effort (not so bad) and then be shot outta the sky instantly. (That's my major problem right now)
You know what would be nice to hear instead of crap about missiles? "Alright, we took a look at the Dropships CPU and PG and realized they could barely do anything with them, so we've adjusted the values so you won't be one hitted anymore." That'd be nice. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.09 14:10:00 -
[4] - Quote
Card Drunook wrote:For those that think the whole "randoms don't get out" is because of flying I've repeatedly LANDED next to objectives and watched as people just sit in the dropship.
It's part of the reason you'll rarely see me use a dropship anymore unless I'm in a squad. Without the ability to kick people out a dropship with a CRU (in a random match) is more likely to harm the team by taking half of it out of play.
The only time I've ever seen people actually use the dropship as a spawnpoint that they got out of was when a swarm had caused me to end up crashed upside down in the middle of a base. And even then some people would try to use the guns before they bailed out.
It's a massive problem, I end up flying them into the redzone. I mean, you can land on an Objective, you can hover above it, you can do flybys but none of them want to get out. It's like they think we're invincible. |
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