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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.04 09:51:00 -
[1] - Quote
Hello there.
I wanted to talk about HeadShot multipliers. Some of you may not know, but in Dust, hitting the head will enhance the damage output of your weapon. I dont have the full list of those but here are some. Feel Free to give me some more, i'll add them. Beside, you just need to aim at the face of a team mate to see this.
The followings stats are all given considering you're inside the weapon optimal range.
Assault Rifles : 150% => In my opinion, this is way too low. A headshot should be at least twice the damage of a regular shot to the chest. At the moment, it doesnt feel like there is much reward in going for the face. Worst, taking the extra second to hit the face will get you killed.
Scrambler Pistols : 450% => Well, scrambler pistol are tough to use. They should deal massive damage when hitting the head. Doesnt strike me as odd. But, with skills and damagers, a HS could reach almost 500 HP damage. In the end, it's probably way too high. Yet, it should be the weapon with the biggest reward for a headshot imo.
Will add the other weapon modifier over time. But we can already discuss those two. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.04 10:15:00 -
[2] - Quote
I'm fine with the AR headshot multiplier. I have no desire to see it changed, I don't want to see the AR killing faster, even if just with headshots. I haven't been effected by the scrambler pistol's high headshot multiplier personally, but that does sound too high. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.04 10:38:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:I'm fine with the AR headshot multiplier. I have no desire to see it changed, I don't want to see the AR killing faster, even if just with headshots. I haven't been effected by the scrambler pistol's high headshot multiplier personally, but that does sound too high.
Yeah ? I would have thought you'd be all in favor of rewarding noticeably more HS with ARs. |
KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2012.12.04 10:44:00 -
[4] - Quote
I think its a little off.
I'd reccomend a 200% for ARs, and 300% for Scramblers.
In MAG they implemented that any pistol headshot was an instant kill. Its just a little weird that a single pistol bullet, small as it is, made me die, but 3 heavy AR bullets to the head did not. I'm all for gameplay over realism but this just gets a little silly...
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.04 12:51:00 -
[5] - Quote
KingBabar wrote:I think its a little off.
I'd reccomend a 200% for ARs, and 300% for Scramblers.
In MAG they implemented that any pistol headshot was an instant kill. Its just a little weird that a single pistol bullet, small as it is, made me die, but 3 heavy AR bullets to the head did not. I'm all for gameplay over realism but this just gets a little silly...
Agreed. Even though hitting the head with that damn scrambler is pretty random even through ADS. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.04 13:00:00 -
[6] - Quote
Scrambler pistol headshots do a hell of a lot of damage anyway. This would not be a good direction to take gunfighting. You don't want people in their expensive stuff to just die instantly to pistols. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.04 13:02:00 -
[7] - Quote
A 30 damage AR shot with 150% damage bonus is doing 75 damage per hit.
To clarify are the damage mods the bonus or the total damage including the bonus?
The scrambler pistol damage seems very high either way, I wonder if it is higher on scrambler weapon? I guess we will have to wait for scrambler rifle to see. If pistols get a head shot bonus and scrambler get one, it could explain why the bonus is so high. Another reason to look forward to the scrambler rifle. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.04 14:09:00 -
[8] - Quote
I'll just add that in close quarters, Shotguns get 150% efficiency when aiming close to the head. You have to get very close to get it, but you also don't have to line up as precisely on the head. |
Overlord Ulath
Doomheim
85
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Posted - 2012.12.04 14:15:00 -
[9] - Quote
Question. Is it 150% OF NORMAL DAMAGE, or is it 150% DAMAGE BONUS? BIG difference there. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.04 14:36:00 -
[10] - Quote
Overlord Ulath wrote:Question. Is it 150% OF NORMAL DAMAGE, or is it 150% DAMAGE BONUS? BIG difference there. It's a MULTIPLIER (damage x 150%) not a BONUS (damage + 150%). |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.04 15:04:00 -
[11] - Quote
Garrett Blacknova wrote:Overlord Ulath wrote:Question. Is it 150% OF NORMAL DAMAGE, or is it 150% DAMAGE BONUS? BIG difference there. It's a MULTIPLIER (damage x 150%) not a BONUS (damage + 150%).
Exactly. Meaning a HS in Dust for a 30 HP rifle ends up at 45 HP damage. Wich doesnt seem very high to me. A HS should be worse 2 shots. Especially when a shot in the feet (......) deals 100% damage to the enemy.
Doesnt really motivates to actually aim at the guy's face where the hitbox is much narrow and such more easily missed. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.04 15:36:00 -
[12] - Quote
If you want to argue realism
I shot you in both legs now go crawl
As it is now its fine tbh, your lucky you get a bonus for a HS because tbh a well placed chest shot can kill you anyways, i could argue i want a damage muliplier over the heart because i shot you ther and you should die |
skinn trayde
On The Brink
82
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Posted - 2012.12.04 15:42:00 -
[13] - Quote
Another argument why headshots hurt more - - >
Torso - mostly armour covered protecting spread out LS systems - - armour goes 'ping!' Arm/Leg - mostly armour covered, servo systems for movement, soft points at joints - - armour goes "ping!' Head - Armoured, lots of tech/electronics to manage the systems / feed data - - tech goes 'boom!' on headshot
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.04 15:42:00 -
[14] - Quote
EnglishSnake wrote:If you want to argue realism
I shot you in both legs now go crawl
As it is now its fine tbh, your lucky you get a bonus for a HS because tbh a well placed chest shot can kill you anyways, i could argue i want a damage muliplier over the heart because i shot you ther and you should die
Actually their legs and other body parts are covered in shields and armor, so you just shot their shields and armor, not their legs. The loss of suit environment control and the power of our weapons justify a 1 hit kill anywhere once our armor and shields are down. I don't care much about realism, and realism alone is not a good excuse to alter gameplay, but just saiying...
had to edit post because of dirty hilarious typo. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.04 16:22:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:EnglishSnake wrote:If you want to argue realism
I shot you in both legs now go crawl
As it is now its fine tbh, your lucky you get a bonus for a HS because tbh a well placed chest shot can kill you anyways, i could argue i want a damage muliplier over the heart because i shot you ther and you should die Actually their legs and other body parts are covered in shields and armor, so you just shot their shields and armor, not their legs. The loss of suit environment control and the power of our weapons justify a 1 hit kill anywhere once our armor and shields are down. I don't care much about realism, and realism alone is not a good excuse to alter gameplay, but just saiying... had to edit post because of dirty hilarious typo.
I can say the same for a heashot so its shouldnt get a damage muli |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.04 16:26:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:Actually their legs and other body parts are covered in shields and armor, so you just shot their shields and armor, not their legs. The loss of suit environment control and the power of our weapons justify a 1 hit kill anywhere once our armor and shields are down. I don't care much about realism, and realism alone is not a good excuse to alter gameplay, but just saiying...
had to edit post because of dirty hilarious typo. And on that logical explanation, it's reasonable to argue that our heads are also shielded and armoured, and that at the very least, our shields shouldn't take more damage than the rest of our bodies. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.04 19:01:00 -
[17] - Quote
I don't really care if there is a headshot multiplier or not very much, but if its there then it shouldn't be excessive. It might also be refreshing to have a shooter not have some obligatory headshot multiplier, but lack of it could turn people off from the game. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.12.04 19:07:00 -
[18] - Quote
The Advanced burst Scrambler is absolutely vicious, and fun to use hope it never changes :) |
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