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KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2012.12.04 08:47:00 -
[1] - Quote
So what would you have?
456 EHP and +20 damage, or 588 EHP and no damage mods?
This is on a type-B assault suit with a Duvolle.
I've found out that it nearly makes no difference for my performance. I'll normally go 20-2 vs randoms and 20-10 vs somewhat good opposition regardless of fit. A sudden nade to the face, a fasuit around the corner, a shotgun in the back, I still seem to die a couple of times most games without being able to do anything about it short of camping, no matter how much EHP I have. Its quite clear due to the fact that I can easily take down a 1000 EHP fatty in a single clip.
The ability to drop people fast is also a way to survive given that you rapidly decrease the number of mercs fireing back at you. The positive side of it is that its really lots of fun dropping people fast, 3, even 4 in a clip. It also gets me to focus more since I can't take the amount of hits that I used to. I have to play smarter and aim better, dropping 1-2 guys fast is often essential so that the rest of the group aren't big enough to surround me in force.
In the long run I hope this will make me a better groundpounding player. Thougths?
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VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.12.04 08:51:00 -
[2] - Quote
damage mod gives you a slightly better advantage in the ammo department. Less shots per enemy to conserve that ever so important ammunition.
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Jack Boost
Zarena Family
194
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Posted - 2012.12.04 10:03:00 -
[3] - Quote
From my point of view... any points in shield give me better long run.
You run with Duvole AR no point to make it stronger via modules. Yes you need it, but: 1. At 80% encoutrers is enough to do harm. 2. Rest 20% you need more time take action, like cover/hide/run, to survive and this you can get only from better shields. 3. Ammo is less problem now. More logistic, blueberries often drop nano too and at ambush you got supply depots too.
As always all is up to you ;)
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Overlord Ulath
Doomheim
85
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Posted - 2012.12.04 10:54:00 -
[4] - Quote
I'd go shields. They auto regen as such and the more you have the better off you are. An extra 33 HP from a enhanced mod will fend of that 1 last stray GEK round that would have finished you off otherwise. Staying alive longer equals more kills and more opportunities for WP. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.12.04 11:14:00 -
[5] - Quote
It depends on your playstyle, namely the most common cause of death, and how you like to take people down. Something in the middle would probably be feasible too. If you're the kind to pick people off, then always go for damage mods, giving them less time to react. But if you're a real brawler getting into the thick of the action; that extra hp will be what gives you your own time to react when someone gets the drop on you. |
KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2012.12.04 12:07:00 -
[6] - Quote
Chunky Munkey wrote:It depends on your playstyle, namely the most common cause of death, and how you like to take people down. Something in the middle would probably be feasible too. If you're the kind to pick people off, then always go for damage mods, giving them less time to react. But if you're a real brawler getting into the thick of the action; that extra hp will be what gives you your own time to react when someone gets the drop on you.
My most common cause of death, except for being run over by LAVs, is when the blob eventually take me and I have to fight 3+ mercs simultaneously. Even so, as long as my aim is god I can kill 1-3 dudes before they even start doing me any serious damage. At that point I'm better off fighting the rest.
With a weaker gun i need to stay out in the open more, giving the enemy more time to line up the shots. Now I can get out, drop somone fast and be back behind cover before anyone really does any noticable damage. No mater how much HP I have someone will always get the drop on me and kill me at times. Now at least, I am able to take more of them wih me as I fall...
I ran the 2 first builds with damage mods, the third and most of thiis as a shield tanker. Yesterday I cahnged it back to dammage mods and if nothing else, it was a lot more fun to play. Its always fun to drop people, and its a bit more exciting since I simply can't "out-tank" anyone, as I said, I have to play smarter and shoot better. I will keep doing this for a while and see how it goes.
Thanks for the input, I'd gladly take more.
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semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.12.04 14:06:00 -
[7] - Quote
I have been doing a bit of both. I get 2 complex sheilds and 1 complex dmg mod on my suit even with the proto AR. I kill fast while still having enough EHP to take alot of hits and keep on ticking. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.04 14:16:00 -
[8] - Quote
Without a doubt damage mods. The quicker the fight is over the better. The extra shields you recieve is the differnce of a couple of bullets so it certainly is not enough for me to consider shields.
My only concern is two 10 damage mods don't seem to work any better than a 10 and a five, I wish there was a way to actually confirm the stacking penalty. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.12.04 16:25:00 -
[9] - Quote
HowDidThatTaste wrote:Without a doubt damage mods. The quicker the fight is over the better. The extra shields you recieve is the differnce of a couple of bullets so it certainly is not enough for me to consider shields.
My only concern is two 10 damage mods don't seem to work any better than a 10 and a five, I wish there was a way to actually confirm the stacking penalty.
I dont know sometimes its the couple of bullets that makes the difference between still having shields and HP recharging really fast and having to wait 10 seconds for the recharge to even start. |
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