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Thread Statistics | Show CCP posts - 0 post(s) |
Zekain Kade
BetaMax.
931
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Posted - 2012.12.04 03:05:00 -
[1] - Quote
As in, will a command node act like a crusader, but have a much larger area of affect, and be able to alter all allied infantry units within rage, instead of being limited to just helping one squad? That would be pretty cool? it would affect a game quite a bit when it comes to map control and what not.
What are your thoughts on how it would work? |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.12.04 03:10:00 -
[2] - Quote
Zekain Kade\ wrote: be able to alter all allied infantry units within rage, ?
rage? |
Dissonant Zan
157
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Posted - 2012.12.04 03:13:00 -
[3] - Quote
Elijah Sol' Dzusaki wrote:Zekain Kade\ wrote: be able to alter all allied infantry units within rage, ? rage? Yes as soon as the player starts raging the command node will boost their damage and hp by 50% and after that add an additional 25% boost to their current stats for every other time the player rages. This is CCP's solution to unhappy players. |
Zekain Kade
BetaMax.
931
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Posted - 2012.12.04 03:15:00 -
[4] - Quote
I would fix the typo, but you guys are clearly having too much fun with it, |
Reimus Klinsman
BetaMax.
319
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Posted - 2012.12.04 06:00:00 -
[5] - Quote
Any documentation of CCP talking about command nodes. |
Kay High
ZionTCD Legacy Rising
86
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Posted - 2012.12.04 06:17:00 -
[6] - Quote
Reimus Klinsman wrote:Any documentation of CCP talking about command nodes. The only eveidence we have about this currently is that the catigory is on the market |
jenza aranda
BetaMax.
1005
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Posted - 2012.12.04 06:54:00 -
[7] - Quote
from what i understand, the origional 2009 idea of the command node was an installation that provides PG and CPU for other installations. Seeing as we havnt seen them yet its impossible to tell if they have changed since then |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.04 08:26:00 -
[8] - Quote
jenza aranda wrote:from what i understand, the origional 2009 idea of the command node was an installation that provides PG and CPU for other installations. Seeing as we havnt seen them yet its impossible to tell if they have changed since then
Exactly. Command Nodes are suppose to be the "Suit" in the installations world. Then modules are the installations "Modules" consumming PG and CPU. Installations being planted on slots, or to be more accurate sockets, specific for their size, like modules.
Large slots, turrets for example Large and Mid Slots, CRU Large and mid and Small slots, supply.
Etc..
But as Jenza said, it probably is slightly different now. |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.04 08:35:00 -
[9] - Quote
DROPPING MCVs yeah ; Construction Complete... |
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