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Thread Statistics | Show CCP posts - 0 post(s) |
7 SHADOW
Royal Uhlans Amarr Empire
15
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Posted - 2012.12.03 10:55:00 -
[1] - Quote
There should be a visual timer/indicator on time until you bleed out. It would be beneficial to both triage and downed players to know whether it is worth waiting for revival.
The "triage unit nearby" display text is helpful but not necessarily the only way the information could be impress upon the player that it is worth waiting. Inversely, a triage player needs to be able to quickly asses if dashing through battle to a downed player is a worthwhile use of their effort. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2012.12.03 11:53:00 -
[2] - Quote
I completely agree. I also think that the triages should be highlighted on the minimap after somebody gets taken down. This way they can judge whether there's a good chance somebody's coming to revive them and wait, or just respawn straight away. |
7 SHADOW
Royal Uhlans Amarr Empire
15
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Posted - 2012.12.03 22:21:00 -
[3] - Quote
Thanks. My suggestion along with the fixing of the nanite injector registering in a restrictive sweet spot would make my time as triage and Dust soldier in general more enjoyable and immersive. |
Terry Webber
Gothic Wars Consortium
35
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Posted - 2013.01.21 00:10:00 -
[4] - Quote
This would make revives SOOO much more efficient. |
Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.01.21 00:55:00 -
[5] - Quote
This would make logistics more effective but maulybe something to skill into better utilization of drop suit systems jazz.
But I kinda the the current system to me it makes it feel more chaotic more exciting. |
Patoman OfallColors
Angels of Darkness
3
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Posted - 2013.01.21 00:56:00 -
[6] - Quote
Color coded, yellow -> orange -> red -> blinking red -> dead
Literal triage in games, someone too far away and or blinking red focus on someone who has a chance.
Bullshit lore is that suits know and monitor this information, and broadcast. |
Terry Webber
Gothic Wars Consortium
35
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Posted - 2013.01.21 02:29:00 -
[7] - Quote
Patoman OfallColors wrote:Color coded, yellow -> orange -> red -> blinking red -> dead
Literal triage in games, someone too far away and or blinking red focus on someone who has a chance.
Bullshit lore is that suits know and monitor this information, and broadcast.
The timer as a color-code is a good idea. It would also be useful for the downed player to see how much time he has left. One method is to have his vision will slowly turn black-and-white. When he dies, the HUD will disappear. |
Jax Saurian
GunFall Mobilization Covert Intervention
17
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Posted - 2013.01.21 02:39:00 -
[8] - Quote
I support this, sometimes I sprint past tanks, heavies, sniper fire, explosions, and cthulu only to have the guy die because the timer ran out and there was no way to know that. |
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