Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.03 15:54:00 -
[1] - Quote
Sentient Archon wrote:When it comes to SP with the weekly cap, it just seems pointless to play for more than a day or 2. Most players know that the skill cap is about 500K skill points for the week and most players get that in a couple of days. There after gaining 500 SP with boosters after you go 25+ in a game makes it not worth spending time on the game.
My passive booster gets me about 1500 SP in a hour when playing 2 games of skimishes after one hour nets me 1000 SP. Why should I even bother?Skill caps I have realized is not the answer to this. Instead of skill caps we should have skill zones or zones based on the equipments one can use.
For example;-
High Sec Zone: Militia and Type 1,2 suits allowed. Vehicles that can be fielded will be only Tier one vehicles with max level 2 turrets. Mid Sec Zone: B Series and below. If noobs wanna get a taste of what its like to get pwned, they can join this zone. Tier 2 vehicles and Level 4 turrets Low Sec Zone: Bring your best **** out and rock it out with the real pros. Separate the boys from the men.
The only thing bringing me back to this game is playing with my buds. Otherwise its just pointless for me.
Just my 0.02 AUR.
Edit: Corrected Typos
And another SP cap thread...... And another one that forgets one component, maybe the most important one..... Shared skills with EVE.
At the moment, it's only 3 skills. But over time it will grow in number for shared activities. And it has been stated many times by devs that both game can't have drastically different SP progression on those ! That's the point of the skill cap.
Now, saying the system is perfect atm would be as dumb as saying a cap isnt needed. What is really wrong with it ?
1) You get too quickly too very low SP income. 2) It may seem unrewarding for the biggest players. 3) It may seem unfair to latecomers.
Now, what is it good for ?
1) It allows a seemingly even progression between dust and EVE in SP 2) It allows people who can't do 24/7 gaming to not be blown away in a week.... 3) It avoids creating separate Skill area wich is not the point of a single shard universe !
How to fix it ?
1) Make the diminishing return more fluid. Lessen the SP earned at first so that you earn the cap on a longer period. => Takes away the "bored after 2 days" effect => Will make biggest player optimize the cap way more than regular player and thus feel a rewarding, even if not massive, difference.
FYI : I have overall 10% less SP at this point in-game than team mates who nailed the cap (more or less) every week. It's something like 400k SP in 2 month. And imo, it's way enough on a game like this one where there aint no respec, or veteran etc...
2) Add some kind of mechanics to make latecomers cap higher for a specific period. Nothing too big or it would be exploited in a way i'm sure.
This isnt an easy thing to fix. But if there's one part of the game in wich i trust CCP to do something good, it's that. |