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Dameon Null
Zumari Force Projection Caldari State
0
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Posted - 2012.12.02 17:30:00 -
[1] - Quote
Just started yesterday, while I get the basics of killing and capturing CPs, I don't really understand what the victory conditions are, or how to effectively maneuver the battlefield. Any basic help would be greatly appreciated. I'm used to playing games like battlefield and counter strike, but Dust 514 just seems overwhelming. |
byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.12.02 18:16:00 -
[2] - Quote
Ambush Battles: Each team starts with a set amount of clones. You spawn randomly (unless you or other players use Drop-Uplinks that allow player to spawn at that temporary module's location). Kill as many reds as you can without getting killed yourself. The first team to lose all their clone reserves, loses. This count is just under your minimap. The game is set on a timer, so if the timer ends before clone reserves on either side are depleted, then the team with the most reseves left wins.
Skirmish Battles: Each team starts at one end of the map. Enter the map at your default spawn point and race to capture Objectives, turrets, and resupply depots. The objective is to destroy the enemies mother ship (MCC). You can see each ship's shield and armor health as blue/red arcs on the left and right on your minimap. The more objectives your team controls, the more damage done to the enemy ship, so you would like to take and maintain control of as many objectives as possible. Whichever ship loses shields, armor, and is destroyed that team loses. I believe there is also a clone reserve for each team, and once this is deleted the game is over. I could be wrong on that last bit as it seemed new to me.
Clone Reserves: Generally, your character is just a clone of yourself. Once you die, your consciousness is immediately transferred to another clone in waiting, so to speak. This affects your suit and module loadouts that you can access from your Merc Quarters between matches. IF you just started, then you are still probably using only Militia level suits. These will last indefinately. However, once you advance and train for better suits, weaponry, and modules, you will begin to customize new fittings. These more advanced fittings will be destroyed if you are killed during a battle. Death penalties are pretty harsh. If you decide to create better, more custom suit fittings, you will need to stock up on several copies of that suit. What I mean is, if you join a battle and you've only bought enough gear for ONE suit loadout, once you die? that suit and all modules and weaponry on it is destroyed. Your clone, however, will transfer to your next clone in line where you will have the option to use another dropsuit loadout---assuming you have purchased more than just one copy of that cool new suit. Ever how many times you die on average, try to maintain at least that many suits. You can see how many loadouts are available from your Fitting screen. You can see how many equipped modules you have per suit by going to the Fitting/Edit screen for a particular suit.
Skills: Each new suit, module, vehicle, weopon, etc., requires prerequisite skills to use. If you want to upgrade to a better gun, goto the Market screen, weopons, and select a weapon topic of interest. find one you like, compare specs, damage, etc., then determine what the skill requirements are to use that item. Use the ^ key on your PS3 controller to access the item stats. Use R2 to scroll through stat screens until you find the prequisite skills. If they're green, you're good. If they're red you need to train them up. Head over to the Market screen, Skills, to find whatever you need to train.
Just remember, those skills may also have their own requirements to train up. Too, you need to not only purchase a skill, but apply it. Once applied, you THEN have the option to train it. You should get pop-up msgs when you purchase a skill to help direct you.
I ramble. Sorry. ;)
All the best of luck,
- me. |
Mike Krieger
Circle of Huskarl Minmatar Republic
11
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Posted - 2012.12.02 18:20:00 -
[3] - Quote
I recommend this thread:
Mercs Helping Mercs
Read through a few of those and you should get the basics down. It all gets pretty easy once you get over the initial information overload from your first couple of days.
As far as victory conditions go, for Ambush, you're basically trying to deplete the enemies clone reserves. It's basically Team Deathmatch, where your team is trying to rack up a certain number of kills. The red and blue numbers show the number of lives your team has left, blue for you, red for the enemy (red is dead!).
Skirmish is basically just a standard domination type game. There are several points on the map (anywhere from 3 to 5) labeled with letters (A through E). In order to capture a point, you have to go up to the console of one of the lettered areas and hack it (hold 'O' on your controller.) Once it's hacked a virus starts uploading into the point. Once the virus uploads completely, the point becomes your teams.
You're basically trying to control as many points as you can, because every so often, each point fires at the enemy's mobile command center (MCC, the big ship you flew in on). The more points you control, the more shots get fired at the enemy's ship, the faster you win.
There are two ways to win Skirmish. Either control enough points for a long enough time that the enemy MCC gets destroyed, or deplete the enemy's clone reserves (lives). You still have a set number of live (150, I think?), so you can't just keep throwing yourself at an enemy base recklessly in the hopes of overwhelming them, 'cause you could lose by not having enough lives left to win the match.
Important things to note about Skirmish:
While you control a point (one of the lettered areas), you're able to spawn there instead of always going back to the beginning. However, the second that point becomes hacked and a virus starts uploading from the other team, you'll be unable to spawn there. Once the virus finishes uploading, then it becomes the enemy's and they can spawn there.
CRUs: I think it stands for Clone Replenishment Unit. These act as extra spawn points on the map if you're able to hack them. You hack them exactly the same way you hack the normal letter points, only difference being that they become instantly yours (no waiting for a virus to upload).
Supply Depots: There are little supply areas scattered about the map that you can also hack. Once hacked, these allow you to access and change your dropsuit while also refilling your ammo. Great for changing you fitting mid battle without having to suicide in order to do it. These can be blown up, also, so that no one gets fun toys.
There are other things to learn about each individual map, as well as team strategies, where to drop uplinks, choke points, mobile CRU uses, and other junk like that, but it's usually best to experience that kind of stuff yourself.
My advice would be to join a Corporation that runs squads pretty often. You'll get the hang of things pretty quick and be able to gauge exactly how important certain things are once you have a competent squad leader barking at you about where to go, what to defend, and what things to capture. |
Senor Rabbit
Seituoda Taskforce Command Caldari State
5
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Posted - 2012.12.02 18:49:00 -
[4] - Quote
Amen to that man. I've played EVE a couple of months and mastered its intricacies and I too am lost. Tutorial is **** poor, needs fixin |
Dameon Null
Zumari Force Projection Caldari State
0
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Posted - 2012.12.02 19:51:00 -
[5] - Quote
Senor Rabbit wrote:Amen to that man. I've played EVE a couple of months and mastered its intricacies and I too am lost. Tutorial is **** poor, needs fixin
Can't remember entirely, but the tutorial felt more like a backstory, not so much basic instructions for gameplay, also, couldn't find in an albeit cursory search any kind of training missions |
ImMortal SoLDieR X
RestlessSpirits
41
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Posted - 2012.12.02 21:01:00 -
[6] - Quote
You will learn how to play this games over time and with ALOT of reading. Its not your average pick up a gun spray and pray FPS shooter. Contact me in game ill gladly answer any questions i can and if i dont have the answer we will find it together and learn
END TRANSMISSION......................... |
byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.12.03 00:34:00 -
[7] - Quote
Dameon Null wrote:Can't remember entirely, but the tutorial felt more like a backstory, not so much basic instructions for gameplay, also, couldn't find in an albeit cursory search any kind of training missions
No training missions as of yet, though they do exist in EvE. I expect that will be mirrored on Dust's formal release. Describe what you saw as a backstory? There is a backstory video on start up, but the tutorials are more about interface, exploring the market, skills, and fittings, not so much about tactics and battles.
It's an odd game to jump into, I admit. Or at least it was for me. I basically just started with the default scout build, sprinting from one objective to the next trying to capture and getting shot by snipers without any clue as to where the shots were coming from. FUN! But, I only ran in default suits so I didn't lose ISK match to match. Once I started grouping up (rather, FOLLOWING someone else's group!) and upgraded a few core skills to boost my damage and shields, I felt like I started to do better.
Play it small at first and things will start to fall into place. Once you're able to upgrade your damage output to be able to at least get assist kills, your own deaths won't hurt as much ;). All the best of luck, there.
- me. |
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