Mike Krieger
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.12.02 18:20:00 -
[1] - Quote
I recommend this thread:
Mercs Helping Mercs
Read through a few of those and you should get the basics down. It all gets pretty easy once you get over the initial information overload from your first couple of days.
As far as victory conditions go, for Ambush, you're basically trying to deplete the enemies clone reserves. It's basically Team Deathmatch, where your team is trying to rack up a certain number of kills. The red and blue numbers show the number of lives your team has left, blue for you, red for the enemy (red is dead!).
Skirmish is basically just a standard domination type game. There are several points on the map (anywhere from 3 to 5) labeled with letters (A through E). In order to capture a point, you have to go up to the console of one of the lettered areas and hack it (hold 'O' on your controller.) Once it's hacked a virus starts uploading into the point. Once the virus uploads completely, the point becomes your teams.
You're basically trying to control as many points as you can, because every so often, each point fires at the enemy's mobile command center (MCC, the big ship you flew in on). The more points you control, the more shots get fired at the enemy's ship, the faster you win.
There are two ways to win Skirmish. Either control enough points for a long enough time that the enemy MCC gets destroyed, or deplete the enemy's clone reserves (lives). You still have a set number of live (150, I think?), so you can't just keep throwing yourself at an enemy base recklessly in the hopes of overwhelming them, 'cause you could lose by not having enough lives left to win the match.
Important things to note about Skirmish:
While you control a point (one of the lettered areas), you're able to spawn there instead of always going back to the beginning. However, the second that point becomes hacked and a virus starts uploading from the other team, you'll be unable to spawn there. Once the virus finishes uploading, then it becomes the enemy's and they can spawn there.
CRUs: I think it stands for Clone Replenishment Unit. These act as extra spawn points on the map if you're able to hack them. You hack them exactly the same way you hack the normal letter points, only difference being that they become instantly yours (no waiting for a virus to upload).
Supply Depots: There are little supply areas scattered about the map that you can also hack. Once hacked, these allow you to access and change your dropsuit while also refilling your ammo. Great for changing you fitting mid battle without having to suicide in order to do it. These can be blown up, also, so that no one gets fun toys.
There are other things to learn about each individual map, as well as team strategies, where to drop uplinks, choke points, mobile CRU uses, and other junk like that, but it's usually best to experience that kind of stuff yourself.
My advice would be to join a Corporation that runs squads pretty often. You'll get the hang of things pretty quick and be able to gauge exactly how important certain things are once you have a competent squad leader barking at you about where to go, what to defend, and what things to capture. |