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Thread Statistics | Show CCP posts - 0 post(s) |
Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.02 15:03:00 -
[1] - Quote
There is no reason for anyone to go 35-2 in a match and two players as well on the same team. Where 5 players go 1-5 and 4 plays keep around.6-9.
This is not teamwork its just bad game balance and you are in denial if you think otherwise. I knew CCP would need help building a FPS since it was their first but didn't think they would refuse to listen and fix the problems or turn a blind eye to them.
Its a beta that means it can change and right now the RPG skill progression is killing the FPS side of this beta. No one should shoot the same gun and have different distances and damage. |
Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.02 16:05:00 -
[2] - Quote
Why does every player that tries to support any flaw in this beta "not game" always throw out Call Of Duty like its the only game in a genre? I don't scream every counter to RPG players as World of Warcraft with Space ships because Wow is a popular game.
At the end of the day this game will be released as a free to play game and no one will have a investment in this game when they feel like walking away. In addition, PS3 players have no loyalty to CCP since they are building a brand on the PS3 and you don't win new customers by telling them their wrong all day and since its a brand new idea it doesn't have to be fun or enjoyable to you.
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Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.02 18:54:00 -
[3] - Quote
^^^^^^^^^ That all sounds great and I think everyone would understand that if it was happening but right now it seems like that is what you are believing is happening from updating proficiency from lvl 2 to lvl 3.
To the main player base we are just updating the same gun with same everything with
Operation Proficiency Sharpshooting Clip size Damage
really do we need to update all these things to use the same assault rifle it just seems tedious
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Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.03 00:02:00 -
[4] - Quote
do you feel better after your throw the baby out with the bath water rant?
I have no problem with having skills in Dust , I do dislike when skills are added for the sake of adding them like some pokemon CCP edition where i gotta collect them all. If im proficient in something , I think I can operate it and damage should only be done by the weapon not a skill. Clip size has nothing to do with a skill and should be a module if its energy based or an item if bullet sized. Sharpshooting is a talent but not a skill in which just because you hold a rifle it goes farther.
The fact I was only getting owned in the beginning of playing was because I didn't have skills purchased but then with every skill point added my kdr went up shows a problem with the skill level in Dust. how does your kdr change when nothing has changed but your skill level purchased. Not aim, reflexes, or understanding of how to work your controller.
You will lose the FPS player base if you push grinding , because FPS players tend not to like the grinding aspect of a game thats why they play FPS games instead of RPG`s. Ive never owned or bought a call of duty game and hate arcade death match shooters. Would you rather have a player base that like grinding but FPS gameplay is not their cup of tea and slowly leave for the next RPG or Eve because they hate shooters. Or a FPS crowd that will stay because they love the core gamplay of FPS game. Dust will need numbers to populate 48 by 48 player games across multiple planets and you wont get that result by telling every new player hold in there a month it gets better. |
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