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Average Joe81
Circle of Huskarl Minmatar Republic
21
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Posted - 2012.12.02 06:37:00 -
[1] - Quote
has CCP fixed the AV vs tank **** yet or atleast confirmed it for the next update? I stoped playing dust for a while so i was just wondering. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.02 06:48:00 -
[2] - Quote
Depends if CCP plans on upping player count in match. Currently, a tank can be quiet a power house with a blaster turret, but it's a small group who can manage it. otherwise it's not so bad. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.02 08:32:00 -
[3] - Quote
Missile turrets are out, blasters are in. Suyra's are still boned because swarm launchers got buffed again. |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.02 08:37:00 -
[4] - Quote
I have gone with armor tanks and blasters for quite a while the players just seem to get the most ridiculous things If you have gone with missiles stick with missiles they are as they should be but no you can't get kills now :C 'QQ I wants blaster I'm so miserable I can't kill with missiles as I used to' |
Musta Tornius
BetaMax.
265
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Posted - 2012.12.02 08:39:00 -
[5] - Quote
Forge guns are doing well again even though they didn't get their infinite range back, they can still beat missile turrets :P |
IamI3rian
OSG Planetary Operations Covert Intervention
11
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Posted - 2012.12.02 08:41:00 -
[6] - Quote
Bhor Derri wrote:'QQ I wants blaster I'm so miserable I can't kill with missiles as I used to'
I mean... I'm not a vehicle player at all (though there's a few corp mates who use them). It would be nice to be able to put a rocket into a tank though, from more than, oh I dunno, 40 meters or so.
Anyway, I think they've been tweaked back a bit, since I'm hitting more often, on the occasion I'm gunning for someone. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.02 11:27:00 -
[7] - Quote
IamI3rian wrote:Anyway, I think they've been tweaked back a bit, since I'm hitting more often, on the occasion I'm gunning for someone. I haven't been running my Missile tank that often, but I think this is true too. First day, I was routinely unable to even land minor splash damage on infantry (at one point, firing 5 full volleys - 20 missiles - at a single Scout standing out in the open, before he got sniped and I got NOTHING because I had done NOTHING to him because not a single one of my missiles had even landed close enough to splash into him. I switched off between my main and my non-tanker alt for a couple of days before going back, and have since been still struggling to kill infantry quickly, but can now at least deal recognisable amounts of damage. The Small Turrets are still more efficient than the Large for almost everything, but at least the Large Turret can hit the broadside of a slow-moving LAV now. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.02 14:11:00 -
[8] - Quote
Noc Tempre wrote:Missile turrets are out, blasters are in. Suyra's are still boned because swarm launchers got buffed again.
lolswarms such a joke |
Average Joe81
Circle of Huskarl Minmatar Republic
21
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Posted - 2012.12.02 16:19:00 -
[9] - Quote
Musta Tornius wrote:Forge guns are doing well again even though they didn't get their infinite range back, they can still beat missile turrets :P Well, Im pretty sure CCP put bullit drop on forge gus and large railguns because ive tried the forge gun and it was extermely easy to use and snipe with but i had to apply that to actuallly hit anything. And at the same time it seemed mediocerly good at killing infantry(this was early in the current build) |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.12.02 16:51:00 -
[10] - Quote
Mavado V Noriega wrote:Noc Tempre wrote:Missile turrets are out, blasters are in. Suyra's are still boned because swarm launchers got buffed again. lolswarms such a joke
yup they are. cheapest weapons in the game. |
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