Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2012.12.02 12:12:00 -
[1] - Quote
Iron Wolf Saber wrote:Long Story Short.
Whole idea of economic warfare is to starve the enemy of all resources.
This is currently not feasible in Dust 514 as losses are trivial to easy replacement, where sinking 100 battleships in eve with minimal losses would be a much higher factor in economic losses.
While true you may blow up one guys murader 5x in a match and set him back for a long while, there is nothing stopping him from getting that murader, no bottle necks no supply chain, and defiantly no materials.
There are many approaches to making economics enjoyable for shooter players without taking so much away from the shooting aspect, IE go raid so and so's mining facility so we can get all the materials we need for this build order. Hack so and so lab for his blueprints ect ect.
Well, that there would actually be incorrect. There is more to EVE than sinking 100 Battleships, and plenty more than sinking 5 Marauders.
Clear things up: 200 ships, (OP suggested large battle in EVE), is actually about 10% of the scale of conflicts that can happen in EVE. Battles have been known to have a huge number of players on both sides, with ~1500 vs 1500 having been attempted or done. I actually don't know what they've had as a 'largest' battle, but I'm fairly certain the last I recall them having some difficulty getting the servers to handle and keeping the players connected was ~3000 or more players in one battle.
Supply is dependent on position in EVE. There are some 5000 systems, (can't remember the number), and the only one that has near constant supply is the biggest Trade Hub of player activity. Even that one doesn't have everything all the time. Nullsec is virtually without trade hubs itself, relying mostly on what players can transport there from Jita or one of the other 3-4 trade hubs in other Empires space.
Lowsec and much of Highsec is actually void of almost any reliable supply, except for those few hubs which require getting to and from to supply or provide ships, ammunition, modules, and the rest. This can effectively mean hours of logistics for some, and 15-20 minutes for others. Supply isn't easy unless you are in a trade hub.
Producing yourself can take hours to days, as minerals and materials have to be mined, reacted, or made in some way, or even purchased from somewhere else at possibly high prices. Even then, the actual time to manufacture can take hours, provided you have the blueprints and materials. Some ship take literally months if I'm not mistaken. Never checked the build time on a Titan that I can recall, but it isn't fast.
So economic warfare in EVE is possible, there is such a thing as supply chains, and you can actually leave players in some places with no way to replace there losses for some time, if they can afford to.
EVE isn't easy. |